S3D Depth-Axis Interaction for Video Games: Performance and Engagement
被引:0
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作者:
Zerebecki, Chris
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机构:
Univ Ontario Inst Technol, Oshawa, ON L1H 7K4, CanadaUniv Ontario Inst Technol, Oshawa, ON L1H 7K4, Canada
Zerebecki, Chris
[1
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Stanfield, Brodie
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机构:
Univ Ontario Inst Technol, Oshawa, ON L1H 7K4, CanadaUniv Ontario Inst Technol, Oshawa, ON L1H 7K4, Canada
Stanfield, Brodie
[1
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Hogue, Andrew
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机构:
Univ Ontario Inst Technol, Oshawa, ON L1H 7K4, CanadaUniv Ontario Inst Technol, Oshawa, ON L1H 7K4, Canada
Hogue, Andrew
[1
]
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机构:
Kapralos, Bill
[1
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Collins, Karen
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机构:
Univ Waterloo, Waterloo, ON N2L 3G1, CanadaUniv Ontario Inst Technol, Oshawa, ON L1H 7K4, Canada
Collins, Karen
[2
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机构:
[1] Univ Ontario Inst Technol, Oshawa, ON L1H 7K4, Canada
[2] Univ Waterloo, Waterloo, ON N2L 3G1, Canada
来源:
STEREOSCOPIC DISPLAYS AND APPLICATIONS XXIV
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2013年
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8648卷
关键词:
Stereoscopic;
3D;
video games;
interaction;
depth-axis;
mechanics;
perception;
D O I:
10.1117/12.2004537
中图分类号:
O43 [光学];
学科分类号:
070207 ;
0803 ;
摘要:
Game developers have yet to embrace and explore the interactive stereoscopic 3D medium. They typically view stereoscopy as a separate mode that can be disabled throughout the design process and rarely develop game mechanics that take advantage of the stereoscopic 3D medium. What if we designed games to be S3D-specific and viewed traditional 2D viewing as a separate mode that can be disabled? The design choices made throughout such a process may yield interesting and compelling results. Furthermore, we believe that interaction within a stereoscopic 3D environment is more important than the visual experience itself and therefore, further exploration is needed to take into account the interactive affordances presented by stereoscopic 3D displays. Stereoscopic 3D displays allow players to perceive objects at different depths, thus we hypothesize that designing a core mechanic to take advantage of this viewing paradigm will create compelling content. In this paper, we describe Z-Fighter a game that we have developed that requires the player to interact directly along the stereoscopic 3D depth axis. We also outline an experiment conducted to investigate the performance, perception, and enjoyment of this game in stereoscopic 3D vs. traditional 2D viewing.
机构:
FANUC Corp, Applicat Software Dept, Robot Software Res & Dev Div, Robot Business Div,Dev Engn Sect 1, Yamanashi 4010597, JapanFANUC Corp, Applicat Software Dept, Robot Software Res & Dev Div, Robot Business Div,Dev Engn Sect 1, Yamanashi 4010597, Japan
Kobayashi, Sho
Wan, Weiwei
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机构:
Osaka Univ, Grad Sch Engn Sci, Osaka 5608531, JapanFANUC Corp, Applicat Software Dept, Robot Software Res & Dev Div, Robot Business Div,Dev Engn Sect 1, Yamanashi 4010597, Japan
Wan, Weiwei
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机构:
Kiyokawa, Takuya
Koyama, Keisuke
论文数: 0引用数: 0
h-index: 0
机构:
Osaka Univ, Grad Sch Engn Sci, Osaka 5608531, JapanFANUC Corp, Applicat Software Dept, Robot Software Res & Dev Div, Robot Business Div,Dev Engn Sect 1, Yamanashi 4010597, Japan
Koyama, Keisuke
Harada, Kensuke
论文数: 0引用数: 0
h-index: 0
机构:
Osaka Univ, Grad Sch Engn Sci, Osaka 5608531, Japan
Natl Inst Adv Ind Sci & Technol, Tokyo 1008921, JapanFANUC Corp, Applicat Software Dept, Robot Software Res & Dev Div, Robot Business Div,Dev Engn Sect 1, Yamanashi 4010597, Japan