Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games

被引:14
作者
de Carvalho, Carlos Vaz [1 ]
Cerar, Spela [2 ]
Rugelj, Joze [2 ]
Tsalapatas, Hariklia [3 ]
Heidmann, Olivier [3 ]
机构
[1] Inst Super Engn Porto, GILT R&D, P-4200072 Porto, Portugal
[2] Univ Ljubljana, Fac Educ, Ljubljana 1000, Slovenia
[3] Univ Thessaly, Dept Comp Engn, Volos 38333, Greece
来源
IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA | 2020年 / 15卷 / 03期
关键词
Games; Programming profession; Education; Encoding; Engineering profession; Programming; coding; serious games; game design based learning; gender gap; girl coding;
D O I
10.1109/RITA.2020.3008127
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science attractive to all, that is by answering the following issues: a) misperception among educators, learners, parents and youngsters on the suitability of computer science careers to girls and b) a wrong assumption of an insufficient preparedness to do it successfully. This article presents a European initiative - CODING4GIRLS - that proposes to teach coding through a game design and development process based on a design thinking methodological approach that is linked to creativity and human-centered solutions. In this methodology, students address increasingly complex real-life challenges by designing and developing awareness raising serious games for which they need to learn specific coding concepts.
引用
收藏
页码:242 / 251
页数:10
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