Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy

被引:40
|
作者
Sung, Han-Yu [1 ]
Hwang, Gwo-Jen [1 ]
机构
[1] Natl Taiwan Univ Sci & Technol, Grad Inst Digital Learning & Educ, 43,Sect 4,Keelung Rd, Taipei, Taiwan
关键词
Knowledge construction mechanism; behavioral patterns; digital game-based learning; online discussion; repertory grid; SELF-EFFICACY; CONCEPT MAPS; IMPACT; ACHIEVEMENT; DESIGN; COMPETITION; ENGAGEMENT; IMMERSION; EDUCATION; SOFTWARE;
D O I
10.1080/10494820.2017.1283334
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational computer game to facilitate students' knowledge sharing and organizing during the game-based learning process. An experiment was conducted to examine the students' learning behavioral patterns, group efficacy, and problem-solving awareness. The experimental results revealed that the proposed approach improved the students' learning achievements and awareness of problem-solving. Moreover, from the analysis of the students' behavior sequences, it was found that, with the collaborative knowledge construction mechanism, the students revealed significantly more aggressive learning behavioral patterns, such as "comparing and observing the learning targets" and "seeking clues and answers" during the gaming process. This implies that integrating the collaborative knowledge construction mechanism into the gaming process has great potential for helping students effectively learn and organize knowledge as well as fostering their awareness of applying the acquired knowledge to dealing with problems.
引用
收藏
页码:118 / 134
页数:17
相关论文
共 50 条
  • [41] A meta-analysis of research on digital game-based science learning
    Tsai, Yu-Ling
    Tsai, Chin-Chung
    JOURNAL OF COMPUTER ASSISTED LEARNING, 2020, 36 (03) : 280 - 294
  • [42] Effects of Performance Goal Orientations on English Translation Techniques in Digital Game-Based Learning
    Hung, Hsiu-Ting
    Yang, Jie Chi
    Chung, Ching-Jung
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2025, 41 (09) : 5575 - 5590
  • [43] Development of a digital game-based learning system with graduated prompting strategy for math course
    Yang, Kai-Hsiang
    Chen, Jhen-Yuan
    Lu, Bou-Chuan
    PROCEEDINGS 2016 5TH IIAI INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS IIAI-AAI 2016, 2016, : 423 - 426
  • [44] Gamified Digital Game-Based Learning as a Pedagogical Strategy: Student Academic Performance and Motivation
    Camacho-Sanchez, Ruben
    Rillo-Albert, Aaron
    Lavega-Burgues, Pere
    APPLIED SCIENCES-BASEL, 2022, 12 (21):
  • [45] Computer game-based and traditional learning method: a comparison regarding students' knowledge retention
    Rondon, Silmara
    Sassi, Fernanda Chiarion
    Furquim de Andrade, Claudia Regina
    BMC MEDICAL EDUCATION, 2013, 13
  • [46] Using Digital Game-Based Learning to Improve the Academic Efficiency of Vocational Education students
    Roodt, Sumarie
    Ryklief, Yusuf
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2019, 9 (04) : 45 - 69
  • [47] Randomness Impact in Digital Game-Based Learning
    Al-Hammadi, Mariam
    Abdelazim, Abdelrahman
    PROCEEDINGS OF 2015 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON), 2015, : 806 - 811
  • [48] THE CONSTRUCTION OF AN ONLINE COMPETITIVE GAME-BASED LEARNING SYSTEM FOR JUNIOR HIGH SCHOOL STUDENTS
    Cheng, Yuh-Ming
    Kuo, Sheng-Huang
    Lou, Shi-Jer
    Shih, Ru-Chu
    TURKISH ONLINE JOURNAL OF EDUCATIONAL TECHNOLOGY, 2012, 11 (02): : 214 - 227
  • [49] Parental acceptance of digital game-based learning
    Bourgonjon, Jeroen
    Valcke, Martin
    Soetaert, Ronald
    de Wever, Bram
    Schellens, Tammy
    COMPUTERS & EDUCATION, 2011, 57 (01) : 1434 - 1444
  • [50] Analysis of a Digital Game-Based Learning Experience
    Amaya-Olarte, Nathaly
    Torres-Barreto, Martha Liliana
    Plata-Gomez, Karen Rocio
    REVISTA ELECTRONICA DE INVESTIGACION EDUCATIVA, 2024, 26