Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy

被引:40
|
作者
Sung, Han-Yu [1 ]
Hwang, Gwo-Jen [1 ]
机构
[1] Natl Taiwan Univ Sci & Technol, Grad Inst Digital Learning & Educ, 43,Sect 4,Keelung Rd, Taipei, Taiwan
关键词
Knowledge construction mechanism; behavioral patterns; digital game-based learning; online discussion; repertory grid; SELF-EFFICACY; CONCEPT MAPS; IMPACT; ACHIEVEMENT; DESIGN; COMPETITION; ENGAGEMENT; IMMERSION; EDUCATION; SOFTWARE;
D O I
10.1080/10494820.2017.1283334
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational computer game to facilitate students' knowledge sharing and organizing during the game-based learning process. An experiment was conducted to examine the students' learning behavioral patterns, group efficacy, and problem-solving awareness. The experimental results revealed that the proposed approach improved the students' learning achievements and awareness of problem-solving. Moreover, from the analysis of the students' behavior sequences, it was found that, with the collaborative knowledge construction mechanism, the students revealed significantly more aggressive learning behavioral patterns, such as "comparing and observing the learning targets" and "seeking clues and answers" during the gaming process. This implies that integrating the collaborative knowledge construction mechanism into the gaming process has great potential for helping students effectively learn and organize knowledge as well as fostering their awareness of applying the acquired knowledge to dealing with problems.
引用
收藏
页码:118 / 134
页数:17
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