3D terrain reconstruction based on contours

被引:0
作者
Zhang, ZY [1 ]
Konno, K [1 ]
Tokuyama, Y [1 ]
机构
[1] Iwate Univ, Fac Engn, Morioka, Iwate 0208551, Japan
来源
NINTH INTERNATIONAL CONFERENCE ON COMPUTER AIDED DESIGN AND COMPUTER GRAPHICS, PROCEEDINGS | 2005年
关键词
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In 3D terrain reconstruction, the differences of shape and topology among contours in adjacent sections cause a difficulty as the tiling problem of branching terrain. In this paper, we present a brief and pure geometrical algorithm to reconstruct 3D terrain based on contours. The merit of our method is that the tiling rules guarantee arbitrary branching terrain can be divided into correct topology.
引用
收藏
页码:325 / 330
页数:6
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