Real-time 3D Skeletonisation in Computer Vision-Based Human Pose Estimation Using GPGPU

被引:0
作者
Bakken, Rune Havnung [1 ]
Eliassen, Lars Moland [1 ]
机构
[1] Sor Trondelag Univ Coll, Fac Informat & E Learning, Trondheim, Norway
来源
2012 3RD INTERNATIONAL CONFERENCE ON IMAGE PROCESSING THEORY, TOOLS AND APPLICATIONS | 2012年
关键词
Skeletonisation; GPGPU; Real-time; Human Motion Analysis; MOTION CAPTURE; SEGMENTATION;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Human pose estimation is the process of approximating the configuration of the body's underlying skeletal articulation in one or more frames. The curve-skeleton of an object is a line-like representation that preserves topology and geometrical information. Finding the curve-skeleton of a volume corresponding to the person is a good starting point for approximating the underlying skeletal structure. In this paper a GPU implementation of a fully parallel thinning algorithm based on the critical kernels framework is presented. The algorithm is compared to another state-of-the-art thinning method, and while it is demonstrated that both achieve real-time frame rates, the proposed algorithm yields superior accuracy and robustness when used in a pose estimation context. The GPU implementation is > 8 x faster than a sequential version, and the positions of the four extremities are estimated with rms error similar to 6 cm and similar to 98 % of frames correctly labelled.
引用
收藏
页码:61 / 67
页数:7
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