Real-time 3D Skeletonisation in Computer Vision-Based Human Pose Estimation Using GPGPU

被引:0
作者
Bakken, Rune Havnung [1 ]
Eliassen, Lars Moland [1 ]
机构
[1] Sor Trondelag Univ Coll, Fac Informat & E Learning, Trondheim, Norway
来源
2012 3RD INTERNATIONAL CONFERENCE ON IMAGE PROCESSING THEORY, TOOLS AND APPLICATIONS | 2012年
关键词
Skeletonisation; GPGPU; Real-time; Human Motion Analysis; MOTION CAPTURE; SEGMENTATION;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Human pose estimation is the process of approximating the configuration of the body's underlying skeletal articulation in one or more frames. The curve-skeleton of an object is a line-like representation that preserves topology and geometrical information. Finding the curve-skeleton of a volume corresponding to the person is a good starting point for approximating the underlying skeletal structure. In this paper a GPU implementation of a fully parallel thinning algorithm based on the critical kernels framework is presented. The algorithm is compared to another state-of-the-art thinning method, and while it is demonstrated that both achieve real-time frame rates, the proposed algorithm yields superior accuracy and robustness when used in a pose estimation context. The GPU implementation is > 8 x faster than a sequential version, and the positions of the four extremities are estimated with rms error similar to 6 cm and similar to 98 % of frames correctly labelled.
引用
收藏
页码:61 / 67
页数:7
相关论文
共 50 条
  • [31] REAL-TIME DEPTH ESTIMATION FOR IMMERSIVE 3D VIDEOCONFERENCING
    Feldmann, I.
    Waizenegger, W.
    Atzpadin, N.
    Schreer, O.
    2010 3DTV-CONFERENCE: THE TRUE VISION - CAPTURE, TRANSMISSION AND DISPLAY OF 3D VIDEO (3DTV-CON 2010), 2010,
  • [32] PWP3D: Real-Time Segmentation and Tracking of 3D Objects
    Prisacariu, Victor A.
    Reid, Ian D.
    INTERNATIONAL JOURNAL OF COMPUTER VISION, 2012, 98 (03) : 335 - 354
  • [33] PWP3D: Real-Time Segmentation and Tracking of 3D Objects
    Victor A. Prisacariu
    Ian D. Reid
    International Journal of Computer Vision, 2012, 98 : 335 - 354
  • [34] Real-time 3D registration using GPU
    Park, Soon-Yong
    Choi, Sung-In
    Kim, Jun
    Chae, Jeong Sook
    MACHINE VISION AND APPLICATIONS, 2011, 22 (05) : 837 - 850
  • [35] Accurate and Real-time Human Action Recognition Based on 3D Skeleton
    Chen, Hongzhao
    Wang, Guijin
    He, Li
    2013 INTERNATIONAL CONFERENCE ON OPTICAL INSTRUMENTS AND TECHNOLOGY: OPTOELECTRONIC IMAGING AND PROCESSING TECHNOLOGY, 2013, 9045
  • [36] Real-time Head Pose Estimation Based on Face Geometry
    Hosamani, Aditya
    Phirke, Manoj
    PROCEEDINGS OF 2020 5TH INTERNATIONAL CONFERENCE ON MULTIMEDIA AND IMAGE PROCESSING (ICMIP 2020), 2020, : 38 - 42
  • [37] Real-Time (Vision-Based) Road Sign Recognition Using an Artificial Neural Network
    Islam, Kh Tohidul
    Raj, Ram Gopal
    SENSORS, 2017, 17 (04)
  • [38] Real-time 3D registration using GPU
    Soon-Yong Park
    Sung-In Choi
    Jun Kim
    Jeong Sook Chae
    Machine Vision and Applications, 2011, 22 : 837 - 850
  • [39] Albedo estimation for real-time 3D reconstruction using RGB-D and IR data
    Stotko, Patrick
    Weinmann, Michael
    Klein, Reinhard
    ISPRS JOURNAL OF PHOTOGRAMMETRY AND REMOTE SENSING, 2019, 150 : 213 - 225
  • [40] Real-Time Vision-Based System of Fault Detection for Freight Trains
    Zhang, Yang
    Liu, Moyun
    Chen, Yunian
    Zhang, Hongjie
    Guo, Yanwen
    IEEE TRANSACTIONS ON INSTRUMENTATION AND MEASUREMENT, 2020, 69 (07) : 5274 - 5284