Hardware-Accelerated Particle-Based Volume Rendering for Multiple Irregular Volumes

被引:0
作者
Sakamoto, Naohisa [1 ]
Zhongming, Ding [2 ]
Kawamura, Takuma [2 ]
Koyamada, Koji [1 ]
机构
[1] Kyoto Univ, Ctr Promot Excellence Higher Educ, Kyoto 6068501, Japan
[2] Kyoto Univ, Grad Sch Elect Engn, Kyoto 6068501, Japan
来源
ADVANCES IN VISUAL COMPUTING, PT II, PROCEEDINGS | 2008年 / 5359卷
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we propose a performance improvement of particle-based volume rendering (PBVR) by using a current, programmable GPU architecture. PBVR allows to render without visibility sorting by representing a given volume dataset as a set of opaque and emissive particles. In our new GPU acceleration of PBVR, we provide a switchable rendering pipeline that is compatible with both regular and irregular and volumes. Particle generation is improved by using a cell-by-cell approach for processing large volume dataset. We also reduce the memory cost required for storing all sub-pixel values by proposing a pixel-superimposing technique targeting a large sub-pixel level. Our work demonstrates a full detail rendering rate from 5 to 11 fps for overlapped or separated multi-irregular volumes with a mega-scale number of volume cells on NVIDIA Geforce 8800GTX.
引用
收藏
页码:970 / +
页数:2
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