Harnessing Digital Disruption With Marketing Simulations

被引:25
作者
Bolton, Ruth N. [1 ]
Chapman, Randall G. [2 ]
Mills, Adam J. [3 ]
机构
[1] Arizona State Univ, Tempe, AZ USA
[2] LINKS Simulat, Winter Garden, FL USA
[3] Loyola Univ New Orleans, 6363 St Charles Ave,Box 15, New Orleans, LA 70118 USA
关键词
simulation/gaming; technology in classroom; employer needs; digital disruption; marketplace disruption; MANAGEMENT SIMULATIONS; SOCIAL MEDIA; STUDENT; PERFORMANCE; FRAMEWORK; SERVICES; TOUCH; GAMES; TECH;
D O I
10.1177/0273475318803417
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
A marketing simulation represents a comprehensive and integrative business environment in which students actively manage firms that compete against each other. This article describes how marketing simulations harness digital disruption to enhance learning processes and outcomes and (ultimately) prepare students for their future careers. The article focuses on comprehensive marketing simulations, which have more decision variables and incorporate authentic competition, rather than "play against the machine" games. It defines digital disruption as the change that occurs when new digital technologies change customer experiences, business processes, and business models, thereby changing how value is cocreated. The article begins by describing how simulations capture digital disruption in the marketplace and harness it to improve students' learning experiences and outcomes. The description reflects the authors' experiences with the LINKS suite of simulations (), as well as the experiences of other instructors and students. The article then discusses pedagogical opportunities and class activities that enhance learning experiences connected with digital disruption in business ecosystems. It closes by emphasizing three best practices for marketing educators. The discussion applies to undergraduate, MBA, executive MBA, and programs targeted at other student groups (e.g., in-house corporate programs).
引用
收藏
页码:15 / 31
页数:17
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