Finding the Value of Immersive, Virtual Environments Using Competitive Usability Analysis

被引:5
作者
Satter, Kurt M. [1 ]
Butler, Alley C. [1 ,2 ]
机构
[1] Univ New Orleans, New Orleans, LA 70148 USA
[2] Univ Texas Pan Amer, Edinburg, TX 78539 USA
关键词
virtual environments; virtual reality; usability; cost avoidance; collaboration; design review; design evaluation; CENTERED DESIGN; REALITY; INTERFACE;
D O I
10.1115/1.4005722
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Competitive usability studies are employed providing empirical results in a design evaluation and review context. Populations of novice and experienced users are tested against benchmarks. Benchmark 1 is used to evaluate error identification and correction. Benchmark 2 is employed to evaluate the user's ability to understand spatial relationships. Both benchmarks 1 and 2 compare individual performance with performance of teams. Benchmarks 3 measures quantity of errors found in a 4 min time frame. For benchmark 1, there is a statistically significant difference, but for benchmark 2, there is no statistical difference. For benchmark 3, there is a statistically significant increase in errors found. This increase is evaluated for impact as cost avoidance. It is concluded that cost avoidance by using a cave automatic virtual environment (CAVE) immersive virtual environment easily justifies the CAVE system. [DOI: 10.1115/1.4005722]
引用
收藏
页数:6
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