Digital educational games and mathematics. Results of a case study in primary school settings

被引:27
|
作者
Fokides, Emmanuel [1 ]
机构
[1] Univ Aegean, Dept Primary Sch Educ, 1 Dimokratias Str, Rhodes 85132, Greece
关键词
Digital educational games; Kodu; Mathematics; Primary school students; COMPUTER GAMES; EMPIRICAL-EVIDENCE; VIDEO GAMES; ACHIEVEMENT; DESIGN; CONSEQUENCES; TECHNOLOGY; MOTIVATION; VARIANCE; CONSOLES;
D O I
10.1007/s10639-017-9639-5
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The study presents the results of a project in which a series of digital games were used for teaching Mathematics to first, fourth, and sixth-grade primary school students (ages 6-7, 8-9, and 11-12). Mathematics was selected as the teaching subject because of the difficulties students face in understanding basic math concepts. Although digital games are used quite extensively for educational purposes, they are scarcely used for teaching Mathematics. The games were developed by the classes' teachers using Microsoft's Kodu Game Lab. The learning outcomes were compared to two other groups of students. The first was taught using the model proposed by Driver and Oldham while the second was taught conventionally. Data was collected using questionnaires and evaluation sheets. A total of 201 students participated in the study coming from three schools in Athens, Greece. Results indicated that students in the games group outperformed, in most cases, students in the other groups. Students' views for the games were highly positive. The implications for software engineers and education administrators are also discussed.
引用
收藏
页码:851 / 867
页数:17
相关论文
共 50 条
  • [1] Digital educational games and mathematics. Results of a case study in primary school settings
    Emmanuel Fokides
    Education and Information Technologies, 2018, 23 : 851 - 867
  • [2] A DIGITAL EDUCATIONAL GAME FOR MATHEMATICS IN PRIMARY SCHOOL: DEVELOPMENT, USE AND EVALUATION
    Marinis, Antonios
    Metafas, Dimitrios
    10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 5689 - 5698
  • [3] To drone or not to drone? Results of a pilot study in primary school settings
    Emmanuel Fokides
    Dimitrios Papadakis
    Vasilia Kourtis-Kazoullis
    Journal of Computers in Education, 2017, 4 (3) : 339 - 353
  • [4] Exploring Which Aspects Facilitate Motivation Towards Mathematics. A Case Study with Pre-Service Primary School Teachers
    Belen Montoro, Ana
    Gil, Francisco
    PNA-REVISTA DE INVESTIGACION EN DIDACTICA DE LA MATEMATICA, 2016, 10 (04): : 307 - 337
  • [5] DIGITAL SKILLS AND EDUCATIONAL SOFTWARE: A STUDY OF CASE IN MATHEMATICS
    del Val Martin, Pablo
    Cabrera Estrada, Luz Elena
    Gordon Carrera, Dayana Lisbeth
    REVISTA INCLUSIONES, 2016, 3 (01): : 158 - 179
  • [6] Towards the Sustainable Development of Digital Educational Games for Primary School Students in China
    Chen, Juan
    Yang, Shuxia
    Mei, Bing
    SUSTAINABILITY, 2021, 13 (14)
  • [7] A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
    Chen, Min-Bin
    Wang, Siou-Ge
    Chen, You-Ning
    Chen, Xiao-Fang
    Lin, Yi-Zhen
    EDUCATION SCIENCES, 2020, 10 (04):
  • [8] Digital Storytelling Enhancing Chinese Primary School Students' Self-Efficacy in Mathematics Learning
    Niemi, Hannele
    Niu, Shuanghong Jenny
    JOURNAL OF PACIFIC RIM PSYCHOLOGY, 2021, 15
  • [9] Beliefs and attitudes towards mathematics. A Study with high school students
    Lemus, M.
    Ursini, S.
    INVESTIGACION EN EDUCACION MATEMATICA XX, 2016, : 315 - 323
  • [10] Applying educational games in primary school education
    Milosevic, Danijela
    Milicevic, Boren
    Besic, Carisa
    Bozovic, Maja
    TECHNICS TECHNOLOGIES EDUCATION MANAGEMENT-TTEM, 2010, 5 (04): : 693 - 699