From Theories to Game Mechanics: Developing a Game for Training Rational Numbers

被引:0
作者
Kiili, Kristian [1 ]
机构
[1] Tampere Univ Technol, Tampere, Finland
来源
PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017) | 2017年
关键词
game mechanic; game-based learning; playing experience; rational numbers; mathematics; game design; WHOLE NUMBER; FRACTION; FLOW;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The paper reports the results from an ongoing project that aims to develop an engaging and effective digital game for training conceptual rational number knowledge. The overall research approach is design science. In the paper we report the results of an iteration in which we studied how students used a Semideus School game prototype and how they experienced the core mechanics of the game. 20 fourth graders and 32 sixth graders played Semideus School game for approximately 2.5 hours. Students were allowed to freely play the game with their iPads. Playing experience was studied with a digital questionnaire that included items about flow experience (Flow Short Scale), perceived playability, and acceptance of game-based math training. Additionally, a researcher observed the playing sessions and discussed with the students about the implementation of the game. Students experienced reasonable high flow experience while playing the game. The results revealed that 4th graders would be more willing to study rational numbers with a game and they also appreciated the playability of the game more than sixth graders. Moreover, sixth graders demanded more complex game mechanics, but 4th graders were happy with the core mechanics. We redesigned the game mechanics based on the findings. The paper describes the new mechanics and the theoretical basis of the new design.
引用
收藏
页码:328 / 334
页数:7
相关论文
共 25 条
  • [1] Variability in the natural number bias: Who, when, how, and why
    Alibali, Martha W.
    Sidney, Pooja G.
    [J]. LEARNING AND INSTRUCTION, 2015, 37 : 56 - 61
  • [2] [Anonymous], 1991, FLOW PSYCHOL OPTIMAL
  • [3] Effects of playing mathematics computer games on primary school students' multiplicative reasoning ability
    Bakker, Marjoke
    van den Heuvel-Panhuizen, Marja
    Robitzsch, Alexander
    [J]. CONTEMPORARY EDUCATIONAL PSYCHOLOGY, 2015, 40 : 55 - 71
  • [4] Braithwaite D. W., 2016, DEV SCI
  • [5] Csikszentmihalyi M., 2002, FLOW PSYCHOL OPTIMAL, V2nd
  • [6] Devlin K, 2011, MATHEMATICS EDUCATION FOR A NEW ERA: VIDEO GAMES AS A MEDIUM FOR LEARNING, P1, DOI 10.1201/b10816
  • [7] The Music of Math Games
    Devlin, Keith
    [J]. AMERICAN SCIENTIST, 2013, 101 (02) : 87 - 91
  • [8] Diagnosing misconceptions: Revealing changing decimal fraction knowledge
    Durkin, Kelley
    Rittle-Johnson, Bethany
    [J]. LEARNING AND INSTRUCTION, 2015, 37 : 21 - 29
  • [9] Flow, performance and moderators of challenge-skill balance
    Engeser, Stefan
    Rheinberg, Falko
    [J]. MOTIVATION AND EMOTION, 2008, 32 (03) : 158 - 172
  • [10] Improving Children's Knowledge of Fraction Magnitudes
    Fazio, Lisa K.
    Kennedy, Casey A.
    Siegler, Robert S.
    [J]. PLOS ONE, 2016, 11 (10):