Co-Occurrence of Addictive Behaviours: Personality Factors Related to Substance Use, Gambling and Computer Gaming

被引:209
作者
Walther, Birte [1 ]
Morgenstern, Matthis [1 ]
Hanewinkel, Reiner [1 ]
机构
[1] Inst Therapy & Hlth Res, Kiel, Germany
关键词
Co-occurrence; Personality factors; Addictive behaviours; High impulsivity; GENDER-DIFFERENCES; ADOLESCENTS; SMOKING; PREVALENCE; PREDICTORS; DISORDERS; CIGARETTE; CHILDREN; ALCOHOL; SEEKING;
D O I
10.1159/000335662
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
Aim: To investigate co-occurrence and shared personality characteristics of problematic computer gaming, problematic gambling and substance use. Methods: Cross-sectional survey data were collected from 2,553 German students aged 12-25 years. Self-report measures of substance use (alcohol, tobacco and cannabis), problematic gambling (South Oaks Gambling Screen - Revised for Adolescents, SOGS-RA), problematic computer gaming (Video Game Dependency Scale, KFN-CSAS-II), and of twelve different personality characteristics were obtained. Results: Analyses revealed positive correlations between tobacco, alcohol and cannabis use and a smaller positive correlation between problematic gambling and problematic computer gaming. Problematic computer gaming co-occurred only with cannabis use, whereas problematic gambling was associated with all three types of substance use. Multivariate multilevel analyses showed differential patterns of personality characteristics. High impulsivity was the only personality characteristic associated with all five addictive behaviours. Depression and extraversion were specific to substance users. Four personality characteristics were specifically associated with problematic computer gaming: irritability/aggression, social anxiety, ADHD, and low self-esteem. Conclusions: Problematic gamblers seem to be more similar to substance users than problematic computer gamers. From a personality perspective, results correspond to the inclusion of gambling in the same DSM-V category as substance use and question a one-to-one proceeding for computer gaming. Copyright (C) 2012 S. Karger AG, Basel
引用
收藏
页码:167 / 174
页数:8
相关论文
共 44 条
  • [1] [Anonymous], 2003, Zeitschrift fr Differentielle und Diagnostische Psychologie, DOI [DOI 10.1024//0170-1789.24.1.3, DOI 10.1024//0170-1789.24.1.9]
  • [2] Shared predictors of youthful gambling, substance use, and delinquency
    Barnes, GA
    Welte, JW
    Hoffman, JH
    Dintcheff, BA
    [J]. PSYCHOLOGY OF ADDICTIVE BEHAVIORS, 2005, 19 (02) : 165 - 174
  • [3] Bray BC, 2010, EXAMINING GAMBLING S
  • [4] The relations of trait anxiety, anxiety sensitivity, and sensation seeking to adolescents' motivations for alcohol, cigarette, and marijuana use
    Comeau, N
    Stewart, SH
    Loba, P
    [J]. ADDICTIVE BEHAVIORS, 2001, 26 (06) : 803 - 825
  • [5] Indicators of socioeconomic status for adolescents: the WHO Health Behaviour in School-aged Children Survey
    Currie, CE
    Elton, RA
    Todd, J
    Platt, S
    [J]. HEALTH EDUCATION RESEARCH, 1997, 12 (03) : 385 - 397
  • [6] Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming
    Desai, Rani A.
    Krishnan-Sarin, Suchitra
    Cavallo, Dana
    Potenza, Marc N.
    [J]. PEDIATRICS, 2010, 126 (06) : E1414 - E1424
  • [7] Dopfner M., 2000, DIAGNOSTIK SYSTEM PS, V2nd
  • [8] Dring N., 1993, Diagnostica, V39, P224
  • [9] Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
    Gentile, Douglas A.
    Choo, Hyekyung
    Liau, Albert
    Sim, Timothy
    Li, Dongdong
    Fung, Daniel
    Khoo, Angeline
    [J]. PEDIATRICS, 2011, 127 (02) : E319 - E329
  • [10] Attention Deficit Hyperactivity Disorder among Pathological and At-Risk Gamblers Seeking Treatment: A Hidden Disorder
    Grall-Bronnec, Marie
    Wainstein, Laura
    Augy, Jennyfer
    Bouju, Gaeelle
    Feuillet, Fanny
    Venisse, Jean-Luc
    Sebille-Rivain, Veronique
    [J]. EUROPEAN ADDICTION RESEARCH, 2011, 17 (05) : 231 - 240