共 102 条
- [51] Jenkins R, 2017, ROUT INTERP MARK RES, P85
- [52] Avatars Mirroring the Actual Self versus Projecting the Ideal Self: The Effects of Self-Priming on Interactivity and Immersion in an Exergame, Wii Fit [J]. CYBERPSYCHOLOGY & BEHAVIOR, 2009, 12 (06): : 761 - 765
- [53] Kahneman Daniel., 2002, THINKING FAST SLOW, P49, DOI DOI 10.1017/CBO9780511808098.004
- [55] Kotler P., 2021, Marketing Management: An Asian Perspective
- [56] Consumer Power: Evolution in the Digital Age [J]. JOURNAL OF INTERACTIVE MARKETING, 2013, 27 (04) : 257 - 269
- [59] Lupton D, 2015, DIGITAL SOCIOLOGY, P1
- [60] Marres Noortje, 2017, Digital Sociology. The Reinvention of Social Research