Using Virtual Reality and Game Technology to Assist Command and Control

被引:0
作者
Riead, Lorien H. [1 ]
Straub, James [1 ]
Mangino, Joseph [1 ]
机构
[1] Gen Dynam Mission Syst, 12450 Fair Lakes Cir, Fairfax, VA 22033 USA
来源
OPEN ARCHITECTURE/OPEN BUSINESS MODEL NET-CENTRIC SYSTEMS AND DEFENSE TRANSFORMATION 2017 | 2017年 / 10205卷
关键词
strategy; command; virtual reality; immersive virtual environments; collaborative virtual environments; visualization; virtual sand table; EXPOSURE THERAPY;
D O I
10.1117/12.2263206
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Recent improvements in virtual reality hardware have brought this technology to the point where easily-obtained commercial equipment can conceivably provide an affordable and relatively unexplored alternative to the traditional monitor and keyboard view of the tactical space. In addition, commercially available game engines provide several advantages for tactical applications. Using these technologies, we have created a concept of a low-cost display that allows for real-time immersive planning and strategy, with suggestions for further exploration.
引用
收藏
页数:6
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