The relationship between video game use and a performance-based measure of persistence

被引:77
|
作者
Ventura, Matthew [1 ]
Shute, Valerie [1 ]
Zhao, Weinan [1 ]
机构
[1] Florida State Univ, Coll Educ, Tallahassee, FL 32306 USA
关键词
Persistence; Conscientiousness; Video games; Performance-based assessments; HOSTILE FEELINGS; PERSONALITY; CONSCIENTIOUSNESS; VALIDITY; EXPOSURE; ABILITY;
D O I
10.1016/j.compedu.2012.07.003
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
An online performance-based measure of persistence was developed using anagrams and riddles. Persistence was measured by recording the time spent on unsolved anagrams and riddles. Time spent on unsolved problems was correlated to a self-report measure of persistence. Additionally, frequent video game players spent longer times on unsolved problems relative to infrequent video game players. Results are explained in terms of the value of performance-based measures of persistence over self-report measures and how video game use can lead to more persistence across a variety of tasks. (C) 2012 Elsevier Ltd. All rights reserved.
引用
收藏
页码:52 / 58
页数:7
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