How Can Utilizing Social Media and Gamification Enhance Learning Outcomes

被引:0
作者
Lovsletten, Per Anders [1 ]
Kionig, Linda [1 ]
Vold, Tone [1 ]
Fylking, Cecilia Black [1 ]
机构
[1] Inland Norway Univ Appl Sci, Rena, Norway
来源
PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON SOCIAL MEDIA (ECSM 2018) | 2018年
关键词
social media; gamification; interaction; communication; learning outcome;
D O I
暂无
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Combining what many present students know best; social media and games, in education, is a take on education that several universities have embraced. In this paper we will present our take on using both social media and a quiz game to support the learning process with the students. The social media in question is Facebook and the quiz game is Kahoot!. The study program is a 3 year bachelor program in Real Estate Agency at The Inland Norway University of Applied Sciences. The students have formed groups on Facebook where they cooperate on guessing prices of properties based on a picture and a short description. The paper will present the results from the gaming and a group interview with the students with focus on how they have perceived this with regards to their learning outcome.
引用
收藏
页码:142 / 146
页数:5
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