Real-time volume rendering of digital medical images on an iOS device

被引:3
作者
Noon, Christian [1 ]
Holub, Joseph [1 ]
Winer, Eliot [1 ]
机构
[1] BodyViz Com, Ames, IA 50010 USA
来源
MULTIMEDIA CONTENT AND MOBILE DEVICES | 2013年 / 8667卷
关键词
Volume rendering; Mobile 3D graphics; mobile medical visualization;
D O I
10.1117/12.2005335
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Performing high quality 3D visualizations on mobile devices, while tantalizingly close in many areas, is still a quite difficult task. This is especially true for 3D volume rendering of digital medical images. Allowing this would empower medical personnel a powerful tool to diagnose and treat patients and train the next generation of physicians. This research focuses on performing real time volume rendering of digital medical images on iOS devices using custom developed GPU shaders for orthogonal texture slicing. An interactive volume renderer was designed and developed with several new features including dynamic modification of render resolutions, an incremental render loop, a shader-based clipping algorithm to support OpenGL ES 2.0, and an internal backface culling algorithm for properly sorting rendered geometry with alpha blending. The application was developed using several application programming interfaces (APIs) such as OpenSceneGraph (OSG) as the primary graphics renderer coupled with iOS Cocoa Touch for user interaction, and DCMTK for DICOM I/O. The developed application rendered volume datasets over 450 slices up to 50-60 frames per second, depending on the specific model of the iOS device. All rendering is done locally on the device so no Internet connection is required.
引用
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页数:12
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