A parallel collision detection algorithm based on hybrid bounding volume hierarchy

被引:0
作者
Wan, HG [1 ]
Fan, ZW [1 ]
Gao, SM [1 ]
Peng, QS [1 ]
机构
[1] Zhejiang Univ, State Key Lab CAD&CG, Hangzhou 310027, Peoples R China
来源
CAD/GRAPHICS '2001: PROCEEDINGS OF THE SEVENTH INTERNATIONAL CONFERENCE ON COMPUTER AIDED DESIGN AND COMPUTER GRAPHICS, VOLS 1 AND 2 | 2001年
关键词
virtual environment; collision detection; hierarchical bounding representation; parallel algorithm;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
One of the key problems with current interactive virtual environments is real-time collision detection. In this paper, a parallel algorithm for real-time, exact collision detection is presented. The approach adopts a hierarchical adaptive space subdivision scheme to construct a hybrid bounding representation of arbitrary non-convex polyhedra for attaining its speed, and speeds up collision detection further by traversing the built hybrid bounding volume hierarchy in parallel. The algorithm falls into MIMD synchronous parallel algorithms and is implemented with multi-threads, which enable it to run on both single processor computers and multi-processor computers. It is suitable for dynamic and complex scenes.
引用
收藏
页码:521 / 528
页数:8
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