Neural Interface Instrumented Virtual Reality Headsets: Toward Next-Generation Immersive Applications

被引:24
作者
Cassani, Raymundo [1 ]
Moinnereau, Marc-Antoine [1 ]
Ivanescu, Liviu [1 ]
Rosanne, Olivier [1 ]
Falk, Tiago H. [1 ]
机构
[1] Univ Quebec, Inst Natl Rech Sci, Montreal, PQ, Canada
来源
IEEE SYSTEMS MAN AND CYBERNETICS MAGAZINE | 2020年 / 6卷 / 03期
关键词
Augmented reality; Quality of experience; Distance measurement; Headphones; Time measurement; Virual reality; Neural engineering; MOTION SICKNESS; QOE ASSESSMENT; NEUROREHABILITATION; EDUCATION;
D O I
10.1109/MSMC.2019.2953627
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The last decade has seen a strong resurgence of virtual reality (VR) and augmented reality (AR) applications, ranging from entertainment to neurorehabilitation. Users of VR headsets, however, often experience motion sickness symptoms, commonly referred to as cybersickness. For developers of immersive content, it is hard to measure in real time users' perceptions of immersion and the quality of experience (QoE) provided by the application. Commonly, subjective testing via questionnaires is used. Moreover, when applied in clinical applications, such as to treat phobias or in neurorehabilitation, it is hard to quantitatively gauge the success of different treatments other than through the use of subjective outcome measures.
引用
收藏
页码:20 / 28
页数:9
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