Watch to win? E-sport, broadcast expertise and technicity in Dota 2

被引:4
|
作者
Egliston, Ben [1 ]
机构
[1] Univ Sydney, Dept Media & Commun, John Woolley Bldg A20,Sci Rd, Sydney, NSW 2006, Australia
来源
CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES | 2020年 / 26卷 / 5-6期
关键词
Dota; 2; e-sport; mnemotechnics; pro gaming; spectatorship; Stiegler; technicity; TECHNOLOGIES; VIDEOGAMES;
D O I
10.1177/1354856519851180
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This article analyses how broadcasts of electronic sport (e-sport) condition the gameplay practices of those who watch. Extending and deepening a limited body of past work, I conduct this analysis through a post-phenomenological perspective, adopting Bernard Stiegler's theory of technicity. Stiegler provides a useful theorisation of how technical forms carry significant implications for the human, whose status is always already technical. As Stiegler sees it, adopting new advancements or changes in technical forms conditions human experience and behaviour profoundly. Mobilising this post-phenomenological view, I examine how players, through the prism of broadcast e-sport, negotiate the temporal, corporeal and technical aspects of their own gameplay. To do this, I draw upon findings from a wider research project about e-sports broadcasts in Valve Corporation's popular game Dota 2, showing how various complicated and sometimes antagonistic entanglements emerge from the assemblage of e-sports broadcasts and the gameplay of its viewers.
引用
收藏
页码:1174 / 1193
页数:20
相关论文
empty
未找到相关数据