Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns

被引:148
作者
Hwang, Gwo-Jen [1 ]
Hsu, Ting-Chia [2 ]
Lai, Chiu-Lin [1 ]
Hsueh, Ching-Jung [1 ]
机构
[1] Natl Taiwan Univ Sci & Technol, Grad Inst Digital Learning & Educ, 43,Sec 4,Keelung Rd, Taipei 106, Taiwan
[2] Natl Taiwan Normal Univ, Dept Technol Applicat & Human Resource Dev, Taipei, Taiwan
关键词
Teaching/learning strategies; Elementary education; Applications in subject areas; Interactive learning environments; DIGITAL GAME; EFL LEARNERS; CLASSROOM; ACHIEVEMENT; MOTIVATION; WILLINGNESS; ENVIRONMENT; PERSPECTIVE; COMMUNICATE; STRATEGIES;
D O I
10.1016/j.compedu.2016.11.010
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Scholars have indicated the importance of considering anxiety in language learning. They have also pointed out the potential of integrating learning content into gaming contexts. However, few have explored in-depth the learning processes in game-based learning environments while also taking students' learning anxiety into account. To address this issue, a problem-based English listening game was developed, and 77 ninth graders took part in the study by playing the game. A quasi-experiment was conducted to evaluate students' learning achievement, learning motivation and English anxiety. In addition, progressive sequential analysis was employed to explore the learning behavioral patterns of students with different levels of English anxiety. According to the three learning phases, it was found that the gaming approach benefited the students' learning achievement and motivation. Moreover, the students with higher levels of English anxiety progressively performed more complex learning and gaming behaviors in the gaming context, and had better learning achievement than those with lower levels of anxiety. (C) 2016 Elsevier Ltd. All rights reserved.
引用
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页码:26 / 42
页数:17
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