Social Loafing Impact on Collaboration in 3D Virtual Worlds: An Empirical Study Research-in-Progress

被引:0
|
作者
Bououd, Ikram [1 ]
Rouis, Sana [2 ]
Boughzala, Imed [1 ]
机构
[1] Telecom Ecole Management Inst Mines Telecom, Paris, France
[2] ESSCA Business Sch, Cergy, France
来源
AMCIS 2013 PROCEEDINGS | 2013年
关键词
3D virtual worlds; collaboration; social loafing; knowledge sharing; knowledge application; INFORMATION-TECHNOLOGY; KNOWLEDGE; ENVIRONMENTS; PERFORMANCE; INTENTION; SYSTEMS;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Collaboration is increasingly distributed and influenced by the technologies involved in the workspace. 3D Virtual Worlds(VWs) are rich and promising collaboration tools that provide highly interactive environments. Several researchers and practitioners are particularly interested in the potential of these new media to support collaborative practices. However, the literature does not provide yet satisfactory and accurate response to companies about impacts of these technologies' use for professional collaboration purposes. The present research attempts to address this gap and looks at this effect more closely.This research in progress presents the research model and research methodology used. The research model hypothesizes social loafing as substantial factor that determines team members' involvement in knowledge sharing and application processes. In the future, this empirical study suggests quantitative assessment of the impact of 3D virtual world use in workspace on knowledge sharing and knowledge application.
引用
收藏
页数:9
相关论文
共 50 条
  • [21] Determinants of presence in 3D virtual worlds: A structural equation modelling analysis
    Chow, Meyrick
    AUSTRALASIAN JOURNAL OF EDUCATIONAL TECHNOLOGY, 2016, 32 (01) : 1 - 18
  • [22] Evaluating Remote Virtual Hands Models on Social Presence in Hand-based 3D Remote Collaboration
    Yoon, Boram
    Kim, Hyung-il
    Oh, Seo Young
    Woo, Woontack
    2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2020), 2020, : 520 - 532
  • [23] EEG-based cognitive load of processing events in 3D virtual worlds is lower than processing events in 2D displays
    Dan, Alex
    Reiner, Miriam
    INTERNATIONAL JOURNAL OF PSYCHOPHYSIOLOGY, 2017, 122 : 75 - 84
  • [24] Coupling AI with empirical research - A case of 3D printed food technology
    D'Souza, Clare
    Adkari, Achini
    Alahakoon, Damminda
    FOOD QUALITY AND PREFERENCE, 2024, 120
  • [25] 3D Virtual Environments and Corporate Learning: An Empirical Investigation of Benefits
    Massey, Anne P.
    Montoya, Mitzi M.
    Wu, Philip Fei
    PROCEEDINGS OF THE 46TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, 2013, : 893 - 902
  • [26] Co-Creation and Collaboration in a Virtual World: A 3D Visualization Design Project in Second Life
    Siau, Keng
    Nah, Fiona Fui-Hoon
    Mennecke, Brian E.
    Schiller, Shu Z.
    JOURNAL OF DATABASE MANAGEMENT, 2010, 21 (04) : 1 - 13
  • [27] Interaction Design and Usability of Learning Spaces in 3D Multi-user Virtual Worlds
    Minocha, Shailey
    Reeves, Ahmad John
    HUMAN WORK INTERACTION DESIGN: USABILITY IN SOCIAL, CULTURAL AND ORGANIZATIONAL CONTEXTS, 2010, 316 : 157 - 167
  • [28] ENHANCING BRAND EQUITY THROUGH FLOW AND TELEPRESENCE: A COMPARISON OF 2D AND 3D VIRTUAL WORLDS
    Nah, Fiona Fui-Hoon
    Eschenbrenner, Brenda
    DeWester, David
    MIS QUARTERLY, 2011, 35 (03) : 731 - 747
  • [29] Research on the impact of global innovation network on 3D printing industry performance
    Bai, Xu
    Wu, Jinxi
    Liu, Yun
    Xu, Yihan
    SCIENTOMETRICS, 2020, 124 (02) : 1015 - 1051
  • [30] Research on the Realization of Substation Virtual Equipment Based on 3D Engine
    Qu, Zhaoyang
    Jiang, Tao
    2009 INTERNATIONAL FORUM ON COMPUTER SCIENCE-TECHNOLOGY AND APPLICATIONS, VOL 2, PROCEEDINGS, 2009, : 299 - 302