Dynamic Difficulty Adjustment for Serious Game Using Modified Evolutionary Algorithm

被引:6
作者
Lach, Ewa [1 ]
机构
[1] Silesian Tech Univ, Inst Informat, Gliwice, Poland
来源
ARTIFICIAL INTELLIGENCE AND SOFT COMPUTING, ICAISC 2017, PT I | 2017年 / 10245卷
关键词
Dynamic Difficulty Adjustment (DDA); Game AI; Serious game; Evolutionary algorithm;
D O I
10.1007/978-3-319-59063-9_33
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Dynamic Difficulty Adjustment (DDA) seeks to adapt the challenge a game poses to a human player. When the game is too easy the player can become bored, when it is too hard - frustrated. In the case of a serious game (educational game), additionally, without a balance between the player competence and the game challenge the game could repeatedly exploit the developed skills, or fail to achieve the pedagogical goals. In this paper evolutionary algorithm (EA) is used to find game settings suitable for the player of a serious math game. To reduce the number of training data and accelerate the search for the 'right' game difficulty level EA modifications are introduced. Various experiments are performed. The obtained results show that proposed methods can substantially decrease the time a human player has to wait for a suitable game level.
引用
收藏
页码:370 / 379
页数:10
相关论文
共 20 条
[1]  
Andrade G, 2005, 2005 IEEE/WIC/ACM INTERNATIONAL CONFERENCE ON INTELLIGENT AGENT TECHNOLOGY, PROCEEDINGS, P194
[2]  
[Anonymous], P ART INT INT DIG EN
[3]   Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises [J].
Castellar, Elena Nunez ;
All, Anissa ;
de Marez, Lieven ;
Van Looy, Jan .
COMPUTERS & EDUCATION, 2015, 85 :123-133
[4]   Improving arithmetic skills through gameplay: Assessment of the effectiveness of an educational game in terms of cognitive and affective learning outcomes [J].
Castellar, Elena Nunez ;
Van Looy, Jan ;
Szmalec, Arnaud ;
de Marez, Lieven .
INFORMATION SCIENCES, 2014, 264 :19-31
[5]   Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis [J].
Clark, Douglas B. ;
Tanner-Smith, Emily E. ;
Killingsworth, Stephen S. .
REVIEW OF EDUCATIONAL RESEARCH, 2016, 86 (01) :79-122
[6]  
Csikszentmihalyi M., 1990, FLOW PSYCHOL OPTIMAL
[7]  
Goldberg DE., 1989, GENETIC ALGORITHMS S, V1
[8]   A systematic literature review of games-based learning empirical evidence in primary education [J].
Hainey, Thomas ;
Connolly, Thomas M. ;
Boyle, Elizabeth A. ;
Wilson, Amanda ;
Razak, Aisya .
COMPUTERS & EDUCATION, 2016, 102 :202-223
[9]  
Hunicke Robin., 2004, Challenges in Game Artificial Intelligence AAAI Workshop, P91, DOI [10.1145/1178477.1178573, DOI 10.1145/1178477.1178573]
[10]  
Jones J, 2006, GECCO 2006: GENETIC AND EVOLUTIONARY COMPUTATION CONFERENCE, VOL 1 AND 2, P143