The APOGEE Software Platform for Construction of Rich Maze Video Games for Education

被引:9
作者
Bontchev, Boyan [1 ]
Vassileva, Dessislava [2 ]
Dankov, Yavor [1 ]
机构
[1] Sofia Univ St Kl Ohridski, Fac Math & Informat, J Baurchier 5 Blv, Sofia 1164, Bulgaria
[2] Sofia Univ St Kl Ohridski, Sci Res Dept, Dragan Tsankov 8 Blv, Sofia 1164, Bulgaria
来源
ICSOFT: PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON SOFTWARE TECHNOLOGIES | 2019年
关键词
Video Games; Maze; Generation; Platform; Game-based Learning; APOGEE;
D O I
10.5220/0007930404910498
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Nowadays, the integration of serious video games into educational and training processes tends to be more and more popular. The present paper outlines the software architecture of an innovative online platform for an automatized construction of educational video games, which is going to allow non-IT professionals such as teachers, pedagogues, and educationalists to design, automatically generate and personalize educational video games based on a formal descriptive game model. The games represent rich educational video mazes providing didactic multimedia content personalized upon various characteristics of the player. The construction process includes three stages: game design, game validation, and game generation. The integration of analytics tools into the platform will monitor all of the platform's data and processes hence will facilitate the platform users to make more adaptive, effective, and efficient video maze games for education.
引用
收藏
页码:491 / 498
页数:8
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