A State-based Game Attention Model for Cloud Gaming

被引:0
作者
Babaei, Ebrahim [1 ]
Hashemi, Mahmoud Reza [1 ]
Shirmohammadi, Shervin [1 ,2 ]
机构
[1] Univ Tehran, Coll Engn, Sch Elect & Comp Engn, MPL, Tehran, Iran
[2] Univ Ottawa, Sch Elect Engn & Comp Sci, DISCOVER Lab, Distributed & Collaborat Virtual Environments Res, Ottawa, ON, Canada
来源
2017 15TH ANNUAL WORKSHOP ON NETWORK AND SYSTEMS SUPPORT FOR GAMES (NETGAMES) | 2017年
关键词
Cloud gaming; game state; visual attention; visual attention model;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
One of the main promises of cloud gaming, an emerging and growing market in the gaming industry, is its lack of dependence on high-end hardware. To fulfill its goal of enabling anyone to play their favorite games whenever, wherever and on any device, it requires high bandwidth, which remains a major challenge. One solution is to model or predict the players' visual attention map and allocate bitrate accordingly, thereby reducing the bandwidth. The first step of this solution is to predict the players' visual attention maps, which is the objective of our work. In this paper, we demonstrate experimentally that the predicted visual attention maps can be further improved by incorporating game state. Furthermore, we propose a game attention model based on game states. To evaluate the model, we have prepared a 92 minute dataset of states of three games. The results indicate that incorporating game states into visual attention models improves the accuracy of the predicted attention maps by 17.4% on average.
引用
收藏
页码:34 / 36
页数:3
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