Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games

被引:0
作者
Happ, Christian [1 ]
Melzer, Andre [1 ]
Steffgen, Georges [1 ]
机构
[1] Univ Luxembourg, L-7201 Walferdange, Luxembourg
来源
ENTERTAINMENT COMPUTING - ICEC 2011 | 2011年 / 6972卷
关键词
video games; empathy; aggression; prosocial behavior; AGGRESSION;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
While violent media has adverse effects on cognition, emotion and behavior, prosocial content promotes these variables in a prosocial way. Greater individual levels of empathy as well as increasing the level of empathy in media content typically foster prosocial behavior and reduce aggression. Two experiments replicated game content findings, and also showed that inducing empathy prior to a video game had a positive influence on behavior. However, under certain circumstances, inducing empathy before playing a violent video game may even have negative effects on behavior. As empathy is a common tool in prevention programs, the implications of these findings are discussed.
引用
收藏
页码:371 / 374
页数:4
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