An Improved 3D Model Simplification Based on Edge Collapse

被引:0
作者
Luo Dan [1 ]
Tan Guoxin [1 ]
机构
[1] Huazhong Normal Univ, Engn & Res Ctr Informat Technol Educ, Wuhan 430079, Hubei Province, Peoples R China
来源
ICCSE 2008: PROCEEDINGS OF THE THIRD INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE & EDUCATION: ADVANCED COMPUTER TECHNOLOGY, NEW EDUCATION | 2008年
关键词
simplification; iterative contraction; edge cost;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Many computer graphics require complex, highly detailed models. However, the level of detail actually necessary may vary considerably. To control processing time, it is often desirable to use approximations in place of excessively detailed models. Triangle mesh simplification has significant application in 3D modelling; geometric element decimation algorithm is one of the triangle mesh simplification algorithms, which has many advantages over other simplification algorithm. We have developed a surface simplification algorithm which can rapidly produce high quality approximations of polygonal models. The algorithm uses iterative contractions of edges to simplify models and can control the error effectively.
引用
收藏
页码:851 / 854
页数:4
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