Exploring the Potential of Game-Based Learning in Massive Open Online Courses

被引:1
作者
Hagedorn, Christiane [1 ]
Meinel, Christoph [1 ]
机构
[1] HPI, Internet Technol & Syst, Potsdam, Germany
来源
2017 IEEE 17TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT) | 2017年
关键词
Digital Game-Based Learning; MOOCs; Serious Games; Gamification;
D O I
10.1109/ICALT.2017.119
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Tools to generate game-based learning materials are seldom implemented in Massive Open Online Course (MOOC) platforms. First experiments with game-based learning MOOCs had shown good results. In my research, I will focus on the integration of game-based learning into the openHPl MOOC platform. The use of game-based learning materials will be evaluated in three iterations: (1) by existing means the platform already offers, (2) by simple interactive exercises, and (3) by an educational game. The success of all iterations will be evaluated with user surveys and A/B testing. The research goal is to establish a tool for creating interactive exercises as well as the design of an appropriate educational game. Advantages and disadvantages of different game-based methods as well as best practices will be listed in the process.
引用
收藏
页码:542 / 544
页数:3
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