Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications

被引:141
作者
Huang, Kuo-Ting [1 ]
Ball, Christopher [2 ]
Francis, Jessica [3 ]
Ratan, Rabindra [2 ]
Boumis, Josephine [4 ]
Fordham, Joseph [2 ]
机构
[1] Ball State Univ, Dept Journalism, Ctr Emerging Media Design & Dev, Art & Journalism Bldg AJ,Room 383, Muncie, IN 47306 USA
[2] Michigan State Univ, Dept Media & Informat, E Lansing, MI 48824 USA
[3] Univ Rochester, Clin & Translat Sci Inst, Rochester, NY USA
[4] Michigan State Univ, Dept Commun, E Lansing, MI 48824 USA
关键词
augmented reality; virtual reality; immersion and presence; science education; SPATIAL PRESENCE;
D O I
10.1089/cyber.2018.0150
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The propagation of augmented reality (AR) and virtual reality (VR) applications that leverage smartphone technology has increased along with the ubiquity of smartphone adoption. Although AR and VR technologies have been widely utilized in the educational domain, there remains a dearth of empirical research examining the differences in educational impact across AR and VR technologies. The purpose of our exploratory study was to address this gap in the literature by comparing AR and VR technologies with regard to their impact on learning outcomes, such as retention of science information. Specifically, we use a two-condition (AR vs. VR) between-subjects' design to test college students' science-knowledge retention in response to both auditory and visual information presented on a Samsung S4 smartphone app. Our results (N = 109) suggest that VR is more immersive and engaging through the mechanism of spatial presence. However, AR seems to be a more effective medium for conveying auditory information through the pathway of spatial presence, possibly because of increased cognitive demands associated with immersive experiences. Thus, an important implication for design is that educational content should be integrated into visual modalities when the experience will be consumed in VR, but into auditory modalities when it will be consumed in AR.
引用
收藏
页码:105 / 110
页数:6
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