Real-time isosurface rendering of smooth fields

被引:5
作者
Nakata, Susumu [1 ]
Aoyama, Shohei [2 ]
Makino, Ryosuke [2 ]
Hasegawa, Kyoko [3 ]
Tanaka, Satoshi [1 ]
机构
[1] Ritsumeikan Univ, Coll Informat Sci & Engn, Kyoto, Japan
[2] Ritsumeikan Univ, Grad Sch Sci & Engn, Kyoto, Japan
[3] Ritsumeikan Univ, Kinugasa Res Org, Kyoto, Japan
关键词
Volume visualization; Isosurface rendering; Implicit surfaces; GPU; VISUALIZATION;
D O I
10.1007/s12650-011-0119-5
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper presents a new technique for real-time isosurface visualization of three-dimensional smooth fields. This technique enables direct isosurface rendering of smoothly defined fields without generating intermediate polygon models as used in the marching-cube algorithm, a standard technique for isosurface extraction. We developed a parallel algorithm that is suitable for effective computation on graphics hardware by converting any field to a set of polynomials, enabling the detection of intersections between rays and isosurfaces at arbitrary isovalue with small computational cost. In addition, the isovalue to be rendered can be changed in real time, because the algorithm is not restricted to a specific isovalue. The technique can also be applied to the problem of the direct rendering of implicit surfaces that are defined as isosurfaces of smoothly defined fields.
引用
收藏
页码:179 / 187
页数:9
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