A Study on the Effective Interaction Method to Improve the Presence in Social Virtual Reality Game

被引:0
作者
Oh, Seok Hee [1 ]
Whangbo, Taeg Keun [2 ]
机构
[1] Gachon Univ, Grad Sch Game, Dept Game Engn, Seongnam Si, Gyeonggi Do, South Korea
[2] Gachon Univ, Dept Comp Sci, Seongnam Si, Gyeonggi Do, South Korea
来源
2017 4TH INTERNATIONAL CONFERENCE ON COMPUTER APPLICATIONS AND INFORMATION PROCESSING TECHNOLOGY (CAIPT) | 2017年
关键词
Virtual Reality; Interaction; Social VR game; User Exxperience; Presence; HCI;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this study, an effective interaction method for the elements that may maximize inter-user presence in social VR game that plays a role of social relation extension space is intended to be suggested. Relevant research on presence, immersion, interaction, social VR game required for this method including particularly effective player movement based on function of controller and HMD that is a system of connecting reality with virtual environment, haptic and correlation with audio will be progressed.
引用
收藏
页码:212 / 213
页数:2
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