Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide

被引:14
作者
Sujar, Aaron [1 ,2 ]
Martin-Moratinos, Marina [1 ,3 ]
Rodrigo-Yanguas, Maria [1 ,3 ]
Bella-Fernandez, Marcos [1 ,4 ,5 ]
Gonzalez-Tardon, Carlos [6 ]
Delgado-Gomez, David [7 ]
Blasco-Fontecilla, Hilario [1 ,3 ,8 ,9 ]
机构
[1] Hosp Univ Puerta Hierro Majadahonda, Dept Psychiat, Majadahonda, Spain
[2] Univ Rey Juan Carlos, Dept Comp Engn, Madrid, Spain
[3] Univ Autonoma Madrid, Fac Med, Madrid, Spain
[4] Univ Autonoma Madrid, Fac Psychol, Madrid, Spain
[5] Univ Pontificia Comillas, Dept Psychol, Madrid, Spain
[6] Univ Pompeu Fabra, Tecnocampus, Mataro, Spain
[7] Univ Carlos III, Dept Stat, Leganes, Spain
[8] ITA Mental Hlth, Madrid, Spain
[9] Ctr Invest Biomed Red Salud Mental, Madrid, Spain
关键词
serious video games; ADHD; treatment; video games; cognitive; cognitive disorder; games; EXECUTIVE FUNCTIONS; ADHD; CHILDREN; MEMORY; YOUTH; DRUG;
D O I
10.2196/33884
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Video game-based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with more traditional strategies within the multimodal treatment of ADHD, video games have certain advantages such as being comfortable, flexible, and cost-efficient. However, establishing the most appropriate type(s) of video games that should be used for this treatment remains a matter of debate, including the commercial existing video games or serious video games that are specifically constructed to target specific disorders. This guide represents a starting point for developing serious video games aimed at treating ADHD. We summarize the key points that need to be addressed to generate an effective and motivating game-based treatment. Following recommendations from the literature to create game-based treatments, we describe the development stages of a serious video game for treating ADHD. Game design should consider the interests of future users; game mechanics should be based on cognitive exercises; and therapeutic mechanisms must include the control of difficulty, engagement, motivation, time constraints, and reinforcement. To elaborate upon this guide, we performed a narrative review focused on the use of video games for the treatment of ADHD, and were inspired by our own experience during the development of the game "The Secret Trail of Moon."
引用
收藏
页数:10
相关论文
共 50 条
[41]   An update on attention deficit/hyperactivity disorder [J].
Gunter, Janet Ashley .
FORMULARY, 2013, 48 (03) :98-109
[42]   InforMatrix for attention deficit hyperactivity disorder [J].
Janknegt, Robert ;
Faber, Adrianne ;
Pereira, Rob Rodrigues ;
Kalverdijk, Luuk J. .
EXPERT OPINION ON PHARMACOTHERAPY, 2009, 10 (05) :755-772
[43]   Attention Deficit Hyperactivity Disorder in Adulthood [J].
Philipsen, A. ;
Hesslinger, B. ;
van Elst, L. T. .
DEUTSCHES ARZTEBLATT INTERNATIONAL, 2009, 105 (17) :311-U9
[44]   Adult attention deficit hyperactivity disorder [J].
Craig, W. Scott .
JOURNAL OF MENS HEALTH, 2011, 8 (04) :299-305
[45]   Mindfulness and Attention Deficit Hyperactivity Disorder [J].
Smalley, Susan L. ;
Loo, Sandra K. ;
Hale, T. Sigi ;
Shrestha, Anshu ;
McGough, James .
JOURNAL OF CLINICAL PSYCHOLOGY, 2009, 65 (10) :1087-1098
[46]   DRUGS FOR ATTENTION DEFICIT HYPERACTIVITY DISORDER [J].
Montanes-Rada, F. ;
Gangoso-Fermoso, A. B. ;
Martinez-Granero, M. A. .
REVISTA DE NEUROLOGIA, 2009, 48 (09) :469-481
[47]   Psychotherapy for Adolescents With Attention-Deficit Hyperactivity Disorder: A Pediatrician's Guide [J].
Modesto-Lowe, Vania ;
Charbonneau, Victoria ;
Farahmand, Pantea .
CLINICAL PEDIATRICS, 2017, 56 (07) :667-674
[48]   Advances in the Treatment of Attention-Deficit/Hyperactivity Disorder: A Guide for Pediatric Neurologists [J].
Wigal, Sharon B. ;
Chae, Stephanie ;
Patel, Avni ;
Steinberg-Epstein, Robin .
SEMINARS IN PEDIATRIC NEUROLOGY, 2010, 17 (04) :230-236
[49]   Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children With Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial [J].
Bul, Kim C. M. ;
Kato, Pamela M. ;
Van der Oord, Saskia ;
Danckaerts, Marina ;
Vreeke, Leonie J. ;
Willems, Annik ;
van Oers, Helga J. J. ;
Van den Heuvel, Ria ;
Birnie, Derk ;
Van Amelsvoort, Therese A. M. J. ;
Franken, Ingmar H. A. ;
Maras, Athanasios .
JOURNAL OF MEDICAL INTERNET RESEARCH, 2016, 18 (02)
[50]   A Virtual Reality Serious Videogame Versus Online Chess Augmentation in Patients with Attention Deficit Hyperactivity Disorder: A Randomized Clinical Trial [J].
Rodrigo-Yanguas, Maria ;
Martin-Moratinos, Marina ;
Menendez-Garcia, Angela ;
Gonzalez-Tardon, Carlos ;
Sanchez-Sanchez, Fernando ;
Royuela, Ana ;
Blasco-Fontecilla, Hilario .
GAMES FOR HEALTH JOURNAL, 2021, 10 (04) :283-292