Toward Visualization for Games: Theory, Design Space, and Patterns

被引:53
作者
Bowman, Brian [1 ]
Elmqvist, Niklas [1 ]
Jankun-Kelly, T. J. [2 ]
机构
[1] Purdue Univ, Sch Elect & Comp Engn, W Lafayette, IN 47907 USA
[2] Mississippi State Univ, Dept Comp Sci & Engn, Bagley Coll Engn, Mississippi State, MS 39762 USA
关键词
Computer games; video games; interactive entertainment; entertainment; visualization; game analytics; COMPUTER GAMES;
D O I
10.1109/TVCG.2012.77
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Electronic games are starting to incorporate in-game telemetry that collects data about player, team, and community performance on a massive scale, and as data begins to accumulate, so does the demand for effectively analyzing this data. In this paper, we use examples from both old and new games of different genres to explore the theory and design space of visualization for games. Drawing on these examples, we define a design space for this novel research topic and use it to formulate design patterns for how to best apply visualization technology to games. We then discuss the implications that this new framework will potentially have on the design and development of game and visualization technology in the future.
引用
收藏
页码:1956 / 1968
页数:13
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