'Serious' Disaster Video Games: An Innovative Approach to Teaching and Learning about Disasters and Disaster Risk Reduction

被引:19
作者
Gampell, Anthony [1 ]
Gaillard, J. C. [1 ,2 ]
Parsons, Meg [1 ]
Le De, Loic [3 ]
机构
[1] Univ Auckland, Sch Environm, Auckland, New Zealand
[2] North West Univ, Unit Environm Sci & Management, Potchefstoom, South Africa
[3] Auckland Univ Technol, Publ & Environm Sci, Auckland, New Zealand
关键词
Video games; constructivism; disaster; learning; geography; EDUCATION; STUDENTS; IMPACT;
D O I
10.1080/00221341.2020.1795225
中图分类号
P9 [自然地理学]; K9 [地理];
学科分类号
0705 ; 070501 ;
摘要
Scholars, practitioners and educators propose video games as innovative teaching methods to engage geography students. A methodological framework, informed by constructivist learning theory, explored the ability of 'serious' disaster video games to foster student participation in learning within four New Zealand schools. The findings indicate the utilization of video games within the classroom requires further consideration of the teaching and learning processes for both teachers and students. Ultimately, the alignment of video games to constructivism and pedagogical mechanisms of social science suggests the ability of geography to enable deeper discussions and engagement of the curriculum by both students and teachers.
引用
收藏
页码:159 / 170
页数:12
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