Activity-promoting gaming systems in exercise and rehabilitation

被引:147
作者
Taylor, Matthew J. D. [1 ]
McCormick, Darren [1 ]
Shawis, Teshk [2 ]
Impson, Rebecca [2 ]
Griffin, Murray [1 ]
机构
[1] Univ Essex, Ctr Sports & Exercise Sci, Colchester CO4 3SQ, Essex, England
[2] Colchester Hosp Univ Fdn Trust, Care Elderly, Colchester, Essex, England
关键词
activity-promoting; Dance Dance Revolution; exercise; falls; games; gaming systems; injury; Nintendo Wii; rehabilitation; Sony EyeToy; Xbox Kinect; ENERGY-EXPENDITURE; VIDEO GAME; PHYSICAL-ACTIVITY; HEALTH; DANCE; OVERWEIGHT; SIMULATION; COLLEGE; STROKE; ADULTS;
D O I
10.1682/JRRD.2010.09.0171
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance Revolution, and Xbox Kinect are examples of gaming systems that use the movement of the player to control gameplay. Activity-promoting gaming systems can be used as a tool to increase activity levels in otherwise sedentary garners and also be an effective tool to aid rehabilitation in clinical settings. Therefore, the aim of this current work is to review the growing area of activity-promoting gaming in the context of exercise, injury, and rehabilitation.
引用
收藏
页码:1171 / 1186
页数:16
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