Effects of Kinect-based virtual reality game training on upper extremity motor recovery in chronic stroke

被引:87
作者
Askin, Ayhan [1 ]
Atar, Emel [2 ]
Kocyigit, Hikmet [3 ]
Tosun, Aliye [1 ]
机构
[1] Izmir Katip Celebi Univ, Phys Med & Rehabil, TR-35620 Izmir, Turkey
[2] Sultan Abdulhamid Han Training & Res Hosp, Phys Med & Rehabil, Uskudar, Turkey
[3] Izmir Katip Celebi Univ, Phys Med & Rehabil, Ataturk Training & Res Hosp, Izmir, Turkey
关键词
Motor function; rehabilitation; stroke; virtual reality; FUNCTIONAL RECOVERY; XBOX KINECT; REHABILITATION; RELIABILITY; IMPAIRMENT; SURVIVORS; TRIAL;
D O I
10.1080/08990220.2018.1444599
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Background: Therapeutic benefits of Kinect-based virtual reality (VR) game training in rehabilitation encourage its use to improve motor function.Objective: To assess the effects of Kinect-based VR training on motor recovery of the upper extremity and functional outcomes in patients with chronic stroke.Methods: In this randomized controlled trial, group A received 20 sessions of physical therapy (PT)+20 sessions of Kinect-based VR training and group B received only 20 sessions of PT. Clinical outcome measures were assessed at baseline and at the end of the treatments. Primary outcome measures that assess stroke patients' motor function included upper extremity (UE) Fugl-Meyer Assessment (FMA). Secondary outcome measures were Brunnstrom Recovery Stages (BRS), Modified Ashworth Scale (MAS), Box and Block test (BBT), Motricity index (MI), and active range of motion (AROM) measurement.Results: Statistically significant improvements in game scores (p<0.05) were observed in group A. In within-group analysis, there were statistically significant improvements in all clinical outcome measures except for the BRS-hand, MAS-distal, and MAS-hand in group A; MAS-(proximal, distal, hand) and BRS-(UE, hand) in group B compared with baseline values. Differences from baseline of FMA, MI, and AROM (except adduction of shoulder and extension of elbow) were greater in group A (p<0.05).Conclusions: To conclude, our results suggest that the adjunct use of Kinect-based VR training may contribute to the improvement of UE motor function and AROM in chronic stroke patients. Further studies with a larger number of subjects with longer follow-up periods are needed to establish its effectiveness in neurorehabilitation.
引用
收藏
页码:25 / 32
页数:8
相关论文
共 33 条
[1]   Does the use of Nintendo Wii SportsTM improve arm function? Trial of WiiTM in Stroke: a randomized controlled trial and economics analysis [J].
Adie, Katja ;
Schofield, Christine ;
Berrow, Margie ;
Wingham, Jennifer ;
Humfryes, John ;
Pritchard, Colin ;
James, Martin ;
Allison, Rhoda .
CLINICAL REHABILITATION, 2017, 31 (02) :173-185
[2]  
[Anonymous], 2010, HONG KONG PHYSIOTHER
[3]   Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke [J].
Bao, Xiao ;
Mao, Yurong ;
Lin, Qiang ;
Qiu, Yunhai ;
Chen, Shaozhen ;
Li, Le ;
Cates, Ryan S. ;
Zhou, Shufeng ;
Huang, Dongfeng .
NEURAL REGENERATION RESEARCH, 2013, 8 (31) :2904-2913
[4]   INTERRATER RELIABILITY OF A MODIFIED ASHWORTH SCALE OF MUSCLE SPASTICITY [J].
BOHANNON, RW ;
SMITH, MB .
PHYSICAL THERAPY, 1987, 67 (02) :206-207
[5]   A Kinect-based system for physical rehabilitation: A pilot study for young adults with motor disabilities [J].
Chang, Yao-Jen ;
Chen, Shu-Fang ;
Huang, Jun-Da .
RESEARCH IN DEVELOPMENTAL DISABILITIES, 2011, 32 (06) :2566-2570
[6]   Effectiveness of Commercial Gaming-Based Virtual Reality Movement Therapy on Functional Recovery of Upper Extremity in Subacute Stroke Patients [J].
Choi, Jun Hwan ;
Han, Eun Young ;
Kim, Bo Ryun ;
Kim, Sun Mi ;
Im, Sang Hee ;
Lee, So Young ;
Hyun, Chul Woong .
ANNALS OF REHABILITATION MEDICINE-ARM, 2014, 38 (04) :485-493
[7]   ASSESSING MOTOR IMPAIRMENT AFTER STROKE - A PILOT RELIABILITY STUDY [J].
COLLIN, C ;
WADE, D .
JOURNAL OF NEUROLOGY NEUROSURGERY AND PSYCHIATRY, 1990, 53 (07) :576-579
[8]  
DESROSIERS J, 1994, ARCH PHYS MED REHAB, V75, P751
[9]   Improved Intrinsic Motivation and Muscle Activation Patterns in Reaching Task Using Virtual Reality Training for Stroke Rehabilitation: A Pilot Randomized Control Trial [J].
Fan, Shih-Chen ;
Su, Fong-Chin ;
Chen, Sheng-Shiung ;
Hou, Wen-Hsuan ;
Sun, Jui-Sheng ;
Chen, Kung-Heng ;
Lin, Wen-Hsiung ;
Hsu, Shang-Hwa .
JOURNAL OF MEDICAL AND BIOLOGICAL ENGINEERING, 2014, 34 (04) :399-407
[10]   Global Burden of Stroke [J].
Feigin, Valery L. ;
Norrving, Bo ;
Mensah, George A. .
CIRCULATION RESEARCH, 2017, 120 (03) :439-448