Examining the Impact of Artificial Intelligence and Social and Computer Anxiety in E-Learning Settings: Students' Perceptions at the University Level

被引:59
作者
Almaiah, Mohammed Amin [1 ,2 ,3 ]
Alfaisal, Raghad [4 ]
Salloum, Said A. [5 ]
Hajjej, Fahima [6 ]
Thabit, Sarah [7 ]
El-Qirem, Fuad Ali [8 ]
Lutfi, Abdalwali [9 ]
Alrawad, Mahmaod [9 ]
Al Mulhem, Ahmed [10 ]
Alkhdour, Tayseer [1 ]
Awad, Ali Bani [10 ]
Al-Maroof, Rana Saeed [7 ]
机构
[1] King Faisal Univ, Coll Comp Sci & Informat Technol, Dept Comp Networks, Al Hasa 31982, Saudi Arabia
[2] Appl Sci Private Univ, Fac Informat Technol, Amman 11931, Jordan
[3] Univ Jordan, King Abdullah IT Sch 2, Dept Comp Sci, Amman 11942, Jordan
[4] Univ Pendidikan Sultan Idris, Fac Art Comp & Creat Ind, Tanjong Malim 35900, Malaysia
[5] Univ Salford, Sch Sci Engn & Environm, Manchester M50 2EQ, Lancs, England
[6] Princess Nourah Bint Abdulrahman Univ, Coll Comp & Informat Sci, Dept Informat Syst, POB 8442, Riyadh 11671, Saudi Arabia
[7] Al Buraimi Univ Coll, English Language & Linguist Dept, Al Buraimi 512, Oman
[8] Al Zaytoonah Univ Jordan, Fac Architecture & Design, Amman 11733, Jordan
[9] King Faisal Univ, Coll Business, Al Hasa 31982, Saudi Arabia
[10] King Faisal Univ, Coll Educ, Al Hasa 31982, Saudi Arabia
关键词
social and computer anxiety; self-efficacy; motivation; satisfaction; SELF-EFFICACY; TECHNOLOGY ACCEPTANCE; BEHAVIORAL INTENTION; USER ACCEPTANCE; SCHOOL TEACHERS; PERCEIVED EASE; SAMPLE-SIZE; PLS-SEM; ADOPTION; QUALITY;
D O I
10.3390/electronics11223662
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The learning environment usually raises various types of anxiety based on the student's abilities to use technology and their abilities to overcome the negative feelings of an individual being watched all the time and criticized. Hence, learners still feel anxious while using computers and socializing in an e-learning environment. Learners who are faced with computer and AI tools are confused and frustrated. The uneasiness stems from anxiety or uneasiness, which is highly evident in daily interaction with computers and artificial intelligence tools or devices in e-learning contexts. The uneasiness stems from anxiety or uneasiness, which is highly evident in the daily interaction with computers and artificial intelligence tools or devices in e-learning contexts. To investigate this phenomenon empirically, a questionnaire was distributed among a group of undergraduate students who are studying different majors. This study aims to investigate the role of social anxiety and computer anxiety in an e-learning environment at the university level. Universities in the Gulf area are among those implementing e-learning systems. In spite of this, recent studies have shown that most students at Gulf universities are still resistant to using online systems; hence, it is necessary to determine the type of anxiety that creates such resistance and their relationship with other external variables such as motivation, satisfaction and self-efficacy. Students would be more likely to use e-learning tools and participate more effectively in their courses using the accessible electronic channels when the degree of anxiety is low. In this study, we have proposed a theoretical framework to investigate the role of social anxiety and computer anxiety in e-learning environments in the Gulf region. We examined how different variables such as satisfaction, motivation and self-efficacy can negatively or positively affect these two types of anxiety.
引用
收藏
页数:22
相关论文
共 107 条
[1]   Culture, Quality of life, Globalization and Beyond [J].
Abdel-Hadi, Aleya .
ACE-BS 2012 BANGKOK, 2012, 50 :11-19
[2]  
Aburayya A., 2020, Systems Review Pharmacy, V11, P347, DOI [DOI 10.31838/SRP.2020.9.51, 10.1108/JSM-11-2018-0350, DOI 10.1108/JSM-11-2018-0350]
[3]  
Afzal H., 2010, INT J BUSINESS MANAG, V5, P80, DOI DOI 10.5539/IJBM.V5N4P80
[4]   A conceptual and operational definition of personal innovativeness in the domain of information technology [J].
Agarwal, R ;
Prasad, J .
INFORMATION SYSTEMS RESEARCH, 1998, 9 (02) :204-215
[5]  
AI-Maroof R., 2021, International Journal of Data and Network Science, V5, P197, DOI DOI 10.5267/J.IJDNS.2021.6.013
[6]   THE THEORY OF PLANNED BEHAVIOR [J].
AJZEN, I .
ORGANIZATIONAL BEHAVIOR AND HUMAN DECISION PROCESSES, 1991, 50 (02) :179-211
[7]  
Akour I., 2022, Computers and Education: Artificial Intelligence, V3, P100052, DOI [DOI 10.1016/J.CAEAI.2022.100052, 10.1016/J.CAEAI.2022.100052, 10.1016/j.caeai.2022.100052]
[8]  
Al Amri M., 2021, INT J ADV SOFT COMPU, V13, P2
[9]  
Al Amri M M., 2020, Int. J, V9, P8236, DOI [DOI 10.30534/IJATCSE/2020/191952020, 10.30534/ijatcse/2020/191952020]
[10]   A Conceptual Model to Investigate the Role of Mobile Game Applications in Education during the COVID-19 Pandemic [J].
Al Mulhem, Ahmed ;
Almaiah, Mohammed Amin .
ELECTRONICS, 2021, 10 (17)