Continuous Mental Effort Evaluation During 3D Object Manipulation Tasks Based on Brain and Physiological Signals

被引:6
作者
Wobrock, Dennis [1 ,2 ]
Frey, Jeremy [2 ,3 ,4 ]
Graeff, Delphine [1 ]
de la Riviere, Jean-Baptiste [1 ]
Castet, Julien [1 ]
Lotte, Fabien [2 ,3 ]
机构
[1] Immers SAS, Bordeaux, France
[2] Inria Bordeaux Sud Ouest, Talence, France
[3] LaBRI, Talence, France
[4] Univ Bordeaux, Bordeaux, France
来源
HUMAN-COMPUTER INTERACTION, PT I | 2015年 / 9296卷
关键词
3D user interfaces; Evaluation; Passive Brain-Computer interfaces; Physiological signals; Electroencephalography; Mental workload; VIRTUAL ENVIRONMENTS; EEG; USER; EMG;
D O I
10.1007/978-3-319-22701-6_35
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Designing 3D User Interfaces (UI) requires adequate evaluation tools to ensure good usability and user experience. While many evaluation tools are already available and widely used, existing approaches generally cannot provide continuous and objective measures of usability qualities during interaction without interrupting the user. In this paper, we propose to use brain (with ElectroEncephaloGraphy) and physiological (ElectroCardioGraphy, Galvanic Skin Response) signals to continuously assess the mental effort made by the user to perform 3D object manipulation tasks. We first show how this mental effort (a.k.a., mental workload) can be estimated from such signals, and then measure it on 8 participants during an actual 3D object manipulation task with an input device known as the CubTile. Our results suggest that monitoring workload enables us to continuously assess the 3DUI and/or interaction technique ease-of-use. Overall, this suggests that this new measure could become a useful addition to the repertoire of available evaluation tools, enabling a finer grain assessment of the ergonomic qualities of a given 3D user interface.
引用
收藏
页码:472 / 487
页数:16
相关论文
共 29 条
[1]   A User Study of Visualization Effectiveness Using EEG and Cognitive Load [J].
Anderson, E. W. ;
Potter, K. C. ;
Matzen, L. E. ;
Shepherd, J. F. ;
Preston, G. A. ;
Silva, C. T. .
COMPUTER GRAPHICS FORUM, 2011, 30 (03) :791-800
[2]  
[Anonymous], 2012, IEEE COMPUT SOC, DOI DOI 10.1109/MC.2012.107I
[3]  
[Anonymous], 321 MIT MED LAB PERC
[4]  
[Anonymous], P PHYCS
[5]  
[Anonymous], P 1 NORD DIGRA
[6]  
[Anonymous], J NEUROSCIENCE METHO
[7]  
Bowman D.A., 2005, 3D User Interfaces: Theory and Practice
[8]   A survey of usability evaluation in virtual environments: Classification and comparison of methods [J].
Bowman, DA ;
Gabbard, JL ;
Hix, D .
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2002, 11 (04) :404-424
[9]   Biosignals for Everyone [J].
da Silva, Hugo Placido ;
Fred, Ana ;
Martins, Raul .
IEEE PERVASIVE COMPUTING, 2014, 13 (04) :64-71
[10]  
de la Riviere Jean-Baptiste., 2008, VRST '08: Proceedings of the 2008 ACM symposium on Virtual Reality Software and Technology, P69, DOI [https://doi.org/10.1145/1450579.1450593, DOI 10.1145/1450579.1450593]