Incorporating customization and personalization into game-based learning: A cognitive style perspective

被引:38
|
作者
Ku, Oskar [1 ,3 ]
Hou, Chi-Chen [2 ,3 ]
Chen, Sherry Y. [2 ,3 ]
机构
[1] Natl Cent Univ, Res Ctr Sci & Technol Learning, 300 Jhongda Rd, Taoyuan 32001, Taiwan
[2] Natl Cent Univ, Grad Inst Network Learning Technol, 300 Jhongda Rd, Taoyuan 32001, Taiwan
[3] 300 Jhongda Rd, Taoyuan 32001, Taiwan
关键词
Cognitive styles; Customization; Game-based learning; Personalization; WEB-BASED INSTRUCTION; COMPUTER GAME; PERFORMANCE; IMPACT; PREFERENCES; STRATEGIES; PATTERNS; DESIGN; MUSIC; LEVEL;
D O I
10.1016/j.chb.2016.08.040
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
In recent years, customization and personalization were widely applied to accommodate the needs of different cognitive style groups. Such two approaches have different advantages and disadvantages but there is a lack of studies to compare these two approaches from the perspective of game-based learning, which is currently popular in educational settings. To this end, we developed a customized game-based learning system and a personalized game-based learning system and conducted two empirical studies to examine how cognitive styles affected learner's reactions to these two game-based learning systems. The results from the customized game-based learning system showed that Holists might not always favor to listen to music because they frequently switched on/off music. On the other hand, Serialists did not prefer to use hints. In addition, learners with the customized game-based learning system had more positive perceptions while learners with the personalized game-based learning system had more negative perceptions though both systems were useful to enhance learners' learning performance, regardless of their cognitive styles. (C) 2016 Elsevier Ltd. All rights reserved.
引用
收藏
页码:359 / 368
页数:10
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