Robust High-Resolution Cloth Using Parallelism, History-Based Collisions, and Accurate Friction

被引:73
作者
Selle, Andrew [1 ]
Su, Jonathan [1 ]
Irving, Geoffrey [2 ]
Fedkiw, Ronald
机构
[1] Stanford Univ, Intel Corp, Stanford, CA 94305 USA
[2] Stanford Univ, Emeryville, CA 94706 USA
基金
美国国家科学基金会;
关键词
Computer graphics; geometric algorithms; physically based modeling; cloth; collision response; friction;
D O I
10.1109/TVCG.2008.79
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper, we simulate high-resolution cloth consisting of up to two million triangles, which allows us to achieve highly detailed folds and wrinkles. Since the level of detail is also influenced by object collision and self-collision, we propose a more accurate model for cloth-object friction. We also propose a robust history-based repulsion/collision framework where repulsions are treated accurately and efficiently on a per time step basis. Distributed memory parallelism is used for both time evolution and collisions, and we specifically address Gauss-Seidel ordering of repulsion/collision response. This algorithm is demonstrated by several high-resolution and high-fidelity simulations.
引用
收藏
页码:339 / 350
页数:12
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