A Review of Scaffolding Approaches in Game-Based Learning Environments

被引:0
|
作者
Melero, Javier [1 ]
Hernandez-Leo, Davinia [1 ]
Blat, Josep [1 ]
机构
[1] Univ Pompeu Fabra, Barcelona, Spain
来源
PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING | 2011年
关键词
literature review; game-based learning; scaffolding; COMPUTER GAME; FUN; DESIGN;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Game-based learning environments provide learning methods that better correspond with current students' requirements and habits and, as a consequence, engage students in the learning process. In this context, the design of most serious games mainly deals with the problem of, on the one hand, the amount of time required by students interacting within these interactive environments and, on the other hand, showing improvement in achievement related to formal learning outcomes. In that way, scaffolding approaches, which are devoted to providing corresponding instructional aids to students to facilitate the learning process to accomplish tasks that ordinarily cannot be performed by their own, are of high importance in assisting students' learning and can provide students with appropriate mechanisms to get more benefit from the use of game-based environments. Besides, since serious games in the classroom offer the promise of students' engagement, autonomy, motivation, and modelling potentials, it becomes interesting to scientifically explore and validate the impact of those game-based learning environments that integrate scaffolding in formal learning. Taking this in consideration, this paper presents a review of scientific literature on the application of scaffolding approaches in game-based learning environments. The focus of this work is twofold: 1) present research evidence on the impact of scaffolding approaches in game-based learning; and 2) identify trends and open research questions in the field. To this end, a systematically search online using the keywords 'game-based learning' and 'scaffolding' in a set of relevant scientific databases ( i.e., ScienceDirect, IEEE Xplore, SpringerLink, Scopus, Scirus, and Education & Information Technology Digital Library) has been carried out. Studies considered in the review met the criteria of describing game-based environments that have integrated scaffolding mechanisms. The main conclusions of this work draw the role of scaffolding approaches in game-based learning in the digital age.
引用
收藏
页码:717 / 724
页数:8
相关论文
共 50 条
  • [41] Towards a Framework for Metacognition in Game-Based Learning
    Braad, Eelco
    Degens, Nick
    Usselsteijn, Wijnand
    PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 101 - 109
  • [42] Architecture Game-Based Mathematical Learning by Making
    Ke, Fengfeng
    Clark, Kathleen M.
    Uysal, Seyda
    INTERNATIONAL JOURNAL OF SCIENCE AND MATHEMATICS EDUCATION, 2019, 17 (Suppl 1) : S167 - S184
  • [43] Case Studies in Game-Based Complex Learning
    Miller, Josh Aaron
    Cooper, Seth
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2021, 5 (12)
  • [44] Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments
    Byun, JaeHwan
    Loh, Christian S.
    COMPUTERS IN HUMAN BEHAVIOR, 2015, 46 : 129 - 138
  • [45] Combining Game-Based Learning and the Flipped Classroom: A Scoping Review
    Algayres, Muriel
    Triantafyllou, Evangelia
    PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 823 - 831
  • [46] Assessment Measures in Game-based Learning Research: A Systematic Review
    Gris, Gabriele
    Bengtson, Clarissa
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2021, 8 (01): : 3 - 26
  • [47] Game On: Exploring the Effectiveness of Game-based Learning
    Hartt, Maxwell
    Hosseini, Hadi
    Mostafapour, Mehrnaz
    PLANNING PRACTICE AND RESEARCH, 2020, 35 (05) : 589 - 604
  • [48] A Review of Trends in Digital Game-Based Language Learning Research
    Hung, Hsiu-Ting
    Chang, Jo-Ling
    Yeh, Hui-Chin
    2016 IEEE 16TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2016, : 508 - 512
  • [49] A systematic review of mobile game-based learning in STEM education
    Gao, Fei
    Li, Lan
    Sun, Yanyan
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2020, 68 (04): : 1791 - 1827
  • [50] Game-Based Learning in Science Education: A Review of Relevant Research
    Ming-Chaun Li
    Chin-Chung Tsai
    Journal of Science Education and Technology, 2013, 22 : 877 - 898