A Review of Scaffolding Approaches in Game-Based Learning Environments

被引:0
|
作者
Melero, Javier [1 ]
Hernandez-Leo, Davinia [1 ]
Blat, Josep [1 ]
机构
[1] Univ Pompeu Fabra, Barcelona, Spain
来源
PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING | 2011年
关键词
literature review; game-based learning; scaffolding; COMPUTER GAME; FUN; DESIGN;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Game-based learning environments provide learning methods that better correspond with current students' requirements and habits and, as a consequence, engage students in the learning process. In this context, the design of most serious games mainly deals with the problem of, on the one hand, the amount of time required by students interacting within these interactive environments and, on the other hand, showing improvement in achievement related to formal learning outcomes. In that way, scaffolding approaches, which are devoted to providing corresponding instructional aids to students to facilitate the learning process to accomplish tasks that ordinarily cannot be performed by their own, are of high importance in assisting students' learning and can provide students with appropriate mechanisms to get more benefit from the use of game-based environments. Besides, since serious games in the classroom offer the promise of students' engagement, autonomy, motivation, and modelling potentials, it becomes interesting to scientifically explore and validate the impact of those game-based learning environments that integrate scaffolding in formal learning. Taking this in consideration, this paper presents a review of scientific literature on the application of scaffolding approaches in game-based learning environments. The focus of this work is twofold: 1) present research evidence on the impact of scaffolding approaches in game-based learning; and 2) identify trends and open research questions in the field. To this end, a systematically search online using the keywords 'game-based learning' and 'scaffolding' in a set of relevant scientific databases ( i.e., ScienceDirect, IEEE Xplore, SpringerLink, Scopus, Scirus, and Education & Information Technology Digital Library) has been carried out. Studies considered in the review met the criteria of describing game-based environments that have integrated scaffolding mechanisms. The main conclusions of this work draw the role of scaffolding approaches in game-based learning in the digital age.
引用
收藏
页码:717 / 724
页数:8
相关论文
共 50 条
  • [31] Game-Based Mechanical Engineering Teaching and Learning - A Review
    Meira Menandro, Fernando Cesar
    Arnab, Sylvester
    SMART AND SUSTAINABLE MANUFACTURING SYSTEMS, 2021, 5 (02): : 45 - 59
  • [32] Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments
    Park, Kyungjin
    Mott, Bradford
    Min, Wookhee
    Wiebe, Eric
    Boyer, Kristy Elizabeth
    Lester, James
    ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2020), PT II, 2020, 12164 : 240 - 245
  • [33] Interactive effects of scaffolding digital game-based learning and cognitive style on adult learners' emotion, cognitive load and learning performance
    Chang, Chi-Cheng
    Yang, Szu-Ting
    INTERNATIONAL JOURNAL OF EDUCATIONAL TECHNOLOGY IN HIGHER EDUCATION, 2023, 20 (01)
  • [34] Toward an Outcome-Based Methodology for Developing Game-Based Learning Environments
    Sison, Raymund
    Espulgar, Candy
    Madrigal, Luis
    Brent Obedoza, Jarl
    Romblon, Neil
    Sace, Jazmine
    Si, Maynard
    26TH INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION (ICCE 2018), 2018, : 613 - 618
  • [35] Learning analytics for online game-Based learning: a systematic literature review
    Banihashem, Seyyed Kazem
    Dehghanzadeh, Hojjat
    Clark, Douglas
    Noroozi, Omid
    Biemans, Harm J. A.
    BEHAVIOUR & INFORMATION TECHNOLOGY, 2024, 43 (12) : 2689 - 2716
  • [36] Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions
    Buffum, Philip Sheridan
    Boyer, Kristy Elizabeth
    Wiebe, Eric N.
    Mott, Bradford W.
    Lester, James C.
    ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, 2015, 9112 : 64 - 73
  • [37] CREATIVITY AND GAME-BASED LEARNING
    Tomos, Florica
    Shabalina, Olga
    Malliarakis, Christos
    Balan, Oana
    Mozelius, Peter
    9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 6726 - 6735
  • [38] Foundations of Game-Based Learning
    Plass, Jan L.
    Homer, Bruce D.
    Kinzer, Charles K.
    EDUCATIONAL PSYCHOLOGIST, 2015, 50 (04) : 258 - 283
  • [39] When Failure Is an Option: a Scoping Review of Failure States in Game-Based Learning
    Powers, F. Eamonn
    Moore, Robert L.
    TECHTRENDS, 2021, 65 (04) : 615 - 625
  • [40] Augmenting Game-Based Learning With a Robot Tutee
    Pareto, Lena
    Ekstrom, Sara
    Barendregt, Wolmet
    Serholt, Sofia
    Kiesewetter, Svea
    PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 560 - 568