Efficient Multi-Player Computation Offloading for VR Edge-Cloud Computing Systems

被引:25
作者
Alshahrani, Abdullah [1 ]
Elgendy, Ibrahim A. [2 ,3 ]
Muthanna, Ammar [4 ]
Alghamdi, Ahmed Mohammed [5 ]
Alshamrani, Adel [6 ]
机构
[1] Univ Jeddah, Coll Comp Sci & Engn, Dept Comp Sci & Artificial Intelligence, Jeddah 21493, Saudi Arabia
[2] Harbin Inst Technol, Sch Comp Sci & Technol, Harbin 150001, Peoples R China
[3] Menoufia Univ, Fac Comp & Informat, Dept Comp Sci, Shibin Al Kawm 32511, Egypt
[4] St Petersburg State Univ Telecommun, Dept Commun Networks & Data Transmiss, St Petersburg 193232, Russia
[5] Univ Jeddah, Coll Comp Sci & Engn, Dept Software Engn, Jeddah 21493, Saudi Arabia
[6] Univ Jeddah, Dept Cybersecur, Coll Comp Sci & Engn, Jeddah 21493, Saudi Arabia
来源
APPLIED SCIENCES-BASEL | 2020年 / 10卷 / 16期
关键词
virtual reality; edge-cloud computing; multilevel; computation offloading; latency; energy consumption; 5G; REALITY; CHALLENGES;
D O I
10.3390/app10165515
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
Virtual reality (VR) is considered to be one of the main use cases of the fifth-generation cellular system (5G). In addition, it has been categorized as one of the ultra-low latency applications in which VR applications require an end-to-end latency of 5 ms. However, the limited battery capacity and computing resources of mobile devices restrict the execution of VR applications on these devices. As a result, mobile edge-cloud computing is considered as a new paradigm to mitigate resource limitations of these devices through computation offloading process with low latency. To this end, this paper introduces an efficient multi-player with multi-task computation offloading model with guaranteed performance in network latency and energy consumption for VR applications based on mobile edge-cloud computing. In addition, this model has been formulated as an integer optimization problem whose objective is to minimize the sum cost of the entire system in terms of network latency and energy consumption. Afterwards, a low-complexity algorithm has been designed which provides comprehensive processes for deriving the optimal computation offloading decision in an efficient manner. Furthermore, we provide a prototype and real implementation for the proposed system using OpenAirInterface software. Finally, simulations have been conducted to validate our proposed model and prove that the network latency and energy consumption can be reduced by up to 26.2%, 27.2% and 10.9%, 12.2% in comparison with edge and cloud execution, respectively.
引用
收藏
页数:19
相关论文
共 40 条
[1]  
3GPP, 2016, 38913 3GPP TR ESTI
[2]  
[Anonymous], 2018, P 2018 IEEE INT S BR
[3]  
[Anonymous], 2017, 5G MOBILE COMMUNICAT, DOI DOI 10.1007/978-3-319-52392-7_1
[4]  
[Anonymous], 2020, SUSTAINABILITY BASEL, DOI DOI 10.3390/SU12062497
[5]  
Ateya AA, 2018, INT C ULTRA MOD TELE
[6]   Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers [J].
Bastug, Ejder ;
Bennis, Mehdi ;
Medard, Muriel ;
Debbah, Merouane .
IEEE COMMUNICATIONS MAGAZINE, 2017, 55 (06) :110-117
[7]   Decentralized Computation Offloading Game for Mobile Cloud Computing [J].
Chen, Xu .
IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS, 2015, 26 (04) :974-983
[8]   Toward Truly Immersive Holographic-Type Communication: Challenges and Solutions [J].
Clemm, Alexander ;
Vega, Maria Torres ;
Ravuri, Hemanth Kumar ;
Wauters, Tim ;
De Turck, Filip .
IEEE COMMUNICATIONS MAGAZINE, 2020, 58 (01) :93-99
[9]   Where are we now? Re-visiting the Digital Earth through human-centered virtual and augmented reality geovisualization environments [J].
Coltekin, Arzu ;
Oprean, Danielle ;
Wallgrun, Jan Oliver ;
Klippel, Alexander .
INTERNATIONAL JOURNAL OF DIGITAL EARTH, 2019, 12 (02) :119-122
[10]  
Dilek Ufuk, 2018, Physics Education, V53, DOI 10.1088/1361-6552/aaa0e6