Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity

被引:38
作者
Baranowski, Tom [1 ]
Maddison, Ralph [2 ]
Maloney, Ann [3 ]
Medina, Ernie, Jr. [4 ]
Simons, Monique [5 ,6 ,7 ,8 ]
机构
[1] Baylor Univ, USDA ARS, Childrens Nutr Res Ctr, Dept Pediat,Baylor Coll Med, Houston, TX 77030 USA
[2] Univ Auckland, Natl Inst Hlth Innovat, Auckland 1, New Zealand
[3] Univ Massachusetts, Worcester, MA 01605 USA
[4] Loma Linda Univ, Sch Publ Hlth, Ctr Nutr Hlth Lifestyles & Dis Prevent, Loma Linda, CA 92350 USA
[5] Vrije Univ Amsterdam, Fac Earth & Life Sci, Dept Hlth Sci, Amsterdam, Netherlands
[6] Vrije Univ Amsterdam, Fac Earth & Life Sci, EMGO Inst Hlth & Care Res, Amsterdam, Netherlands
[7] Vrije Univ Amsterdam, Med Ctr, TNO VU VUmc, Body Work,Res Ctr Phys Act Work & Hlth, Amsterdam, Netherlands
[8] TNO, Expertise Ctr Life Style, Leiden, Netherlands
关键词
SELF-DETERMINATION THEORY; DANCE DANCE REVOLUTION; VIDEO GAMES; VEGETABLE CONSUMPTION; ACTIVITY PROMOTION; STORY IMMERSION; BEHAVIOR-CHANGE; WEIGHT-LOSS; HEALTH; SCHOOL;
D O I
10.1089/g4h.2014.0018
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Although exergames have been demonstrated to induce moderate levels of physical activity (PA) if played as designed, there is conflicting evidence on use of exergaming leading to increased habitual PA. Exergames have increased PA in some home and school studies, but not others. Exergames have been used in community centers to good effect, but this has not generally been validated with research. PA from exergames may be enhanced by innovative use of sensors, "fun''-enhancing procedures, tailored messaging, message framing, story or narrative, goal setting, feedback, and values-based messaging. Research is needed on PA-enhancing procedures used within exergames for youth to provide a firmer foundation for the design and use of exergames in the future.
引用
收藏
页码:72 / 78
页数:7
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