Using Virtual Reality and Videogames for Traumatic Brain Injury Rehabilitation: A Structured Literature Review

被引:77
作者
Pietrzak, Eva [1 ]
Pullman, Stephen [1 ]
McGuire, Annabel [1 ]
机构
[1] Univ Queensland, Ctr Australian Mil & Vet Hlth, Sch Populat Hlth, Herston, Qld 4006, Australia
关键词
GAME-BASED EXERCISES; BALANCE REHABILITATION; STROKE REHABILITATION; PEOPLE; PROGRAMS;
D O I
10.1089/g4h.2014.0013
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Objective: This article reviews the available literature about the use of novel methods of rehabilitation using virtual reality interventions for people living with posttraumatic brain injuries. Materials and Methods: The MEDLINE, EMBASE, SCOPUS, and Cochrane Library databases were searched using the terms "virtual reality'' OR "video games'' AND "traumatic brain injury.'' Included studies investigated therapeutic use of virtual reality in adults with a brain trauma resulting from acquired closed head injury, reported outcomes that included measures of motor or cognitive functionality, and were published in a peer-reviewed journal written in English. Results: Eighteen articles fulfilled inclusion criteria. Eight were case studies, five studies had a quasi-experimental design with a pre-post comparison, and five were pilot randomized control trials or comparative studies. The virtual reality systems used were commercial or custom designed for the study and ranged from expensive, fully immersive systems to cheap online games or videogames. In before-after comparisons, improvements in balance were seen in four case studies and two small randomized control trials. Between-group comparisons in these randomized control trials showed no difference between virtual reality and traditional therapy. Post-training improvements were also seen for upper extremity functions (five small studies) and for various cognitive function measures (four case studies and one pilot randomized control trial). Attitudes of participants toward virtual reality interventions was more positive than for traditional therapy (three studies). Conclusions: The evidence that the use of virtual reality in rehabilitation of traumatic brain injury improves motor and cognitive functionality is currently very limited. However, this approach has the potential to provide alternative, possibly more affordable and available rehabilitation therapy for traumatic brain injury in settings where access to therapy is limited by geographical or financial constraints.
引用
收藏
页码:202 / 214
页数:13
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