DIGIART: BUILDING NEW 3D CULTURAL HERITAGE WORLDS

被引:0
作者
Anastasovitis, Eleftherios [1 ]
Ververidis, Dimitrios [1 ]
Nikolopoulos, Spiros [1 ]
Kompatsiaris, Ioannis [1 ]
机构
[1] Ctr Res & Technol Hellas, Informat Technol Inst, Thessaloniki, Greece
来源
2017 3DTV CONFERENCE: THE TRUE VISION - CAPTURE, TRANSMISSION AND DISPLAY OF 3D VIDEO (3DTV-CON) | 2017年
关键词
Serious games; game development; gamification; cultural heritage; virtual museum; virtual reality; virtual environment; MODELING APPROACH; GAMES;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
The use of serious game (SG) for learning is now further extended in cultural heritage (CH). SGs simulate the real world through the application of 3D models that initiates interaction, imagination and trigger the immersion of the user. The design and development of three SGs that gamify three case studies of european CH are presented, in the context of Digiart European Union funded project. The first case study concerns the Scladina cave in Belgium. The second SG simulates an anthropology virtual museum for Liverpool John Moores University in United Kingdom. The third case study communicates with the public, the Palace of Aigai in Greece. Pioneering techniques have been used for generating accurate 3D models such as archaeological sites and artifacts. The embodiment of these assets into an interactive and fully immersive virtual environment of a game engine is the subject of this report.
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页数:4
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