eSport management: Embracing eSport education and research opportunities

被引:180
作者
Funk, Daniel C. [1 ]
Pizzo, Anthony D. [1 ]
Baker, Bradley J. [1 ]
机构
[1] Temple Univ, Sch Sport Tourism & Hospitality Management, Speakman Hall 300,1810 N 13th St, Philadelphia, PA 19122 USA
关键词
eSport; Sport management; Sport definition; Governance; Education; SPORT; IMPACT;
D O I
10.1016/j.smr.2017.07.008
中图分类号
F [经济];
学科分类号
02 ;
摘要
Consumer demand for eSport and the growth of organized video game competitions has generated considerable attention from the sport, event, and entertainment industries. eSport therefore represents a novel and popular area for sport management academics to conduct research, educate students, and service industry. However, despite growth and acceptance by consumers and practitioners, academics debate eSport's position within the domain of sport management, their debates largely concentrated around the question of whether eSport can be classified as sport. In this article, the authors argue for the inclusion of organized eSport events and competitions within sport management vis-a-vis eSport's meeting certain defining criteria of sport in general. eSport's connection to traditional sport and defining characteristics are addressed to support eSport's role as a sport entertainment product recognized by industry as representing a substantial growth opportunity for sport and related organizations. As eSport continues to evolve, practitioners face managerial challenges that are similar to those in traditional sport, particularly in areas of governance and diversity. Sport management academics should embrace the potential of eSport in order to examine this evolution and provide guidance to industry through education and research. (C) 2017 Sport Management Association of Australia and New Zealand. Published by Elsevier Ltd. All. rights reserved.
引用
收藏
页码:7 / 13
页数:7
相关论文
共 55 条
  • [1] [Anonymous], 2012, ADA J GENDER NEW MED
  • [2] Borowy M., 2012, THESIS
  • [3] Burns M. J., 2016, FRENCH PREMIER SOCCE
  • [4] Busch T., 2016, VIDEO GAME POLICY PR
  • [5] Christensen CM, 2016, HARVARD BUS REV, V94, P54
  • [6] Colangelo A., 2017, AGE
  • [7] Connor Steven., 2011, PHILOS SPORT
  • [8] Diversity issues in sport and leisure
    Cunningham, George B.
    Fink, Janet S.
    [J]. JOURNAL OF SPORT MANAGEMENT, 2006, 20 (04) : 455 - 465
  • [9] Dave P., 2013, LOS ANGELES TIMES
  • [10] Demby G., 2014, NPR