Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments

被引:21
作者
Caggianese, Giuseppe [1 ]
Cuomo, Salvatore [2 ]
Esposito, Massimo [1 ]
Franceschini, Marco [4 ,5 ]
Gallo, Luigi [1 ]
Infarinato, Francesco [4 ]
Minutolo, Aniello [1 ]
Piccialli, Francesco [3 ]
Romano, Paola [4 ]
机构
[1] CNR, Inst High Performance Comp & Networking, I-80131 Naples, Italy
[2] Univ Naples Federico II, Dept Math & Applicat Renato Caccioppoli, I-80138 Naples, Italy
[3] Univ Naples Federico II, Dept Elect Engn & Informat Technol, I-80138 Naples, Italy
[4] IRCCS San Raffaele Pisana, I-00163 Rome, Italy
[5] San Raffaele Univ, I-00163 Rome, Italy
关键词
Data analytics; decision support systems (DSS); neuromotor rehabilitation; serious games; telerehabilitation; UPPER-LIMB REHABILITATION; TELEREHABILITATION PROGRAM; STROKE; REALITY; FRAMEWORK; RECOVERY; PATIENT;
D O I
10.1109/TII.2018.2856097
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
During the last years, the significant increase in the number of patients in need of rehabilitation has generated an unsustainable economic impact on healthcare systems, implying a reduction in therapeutic supervision and support for each patient. To address this problem, this paper proposes a telerehabilitation system based on serious games and in-cloud data analytics services, in accordance with Industry 4.0 design principles regarding modularity, service orientation, decentralization, virtualization, and real-time capability. The system, specialized for post-stroke patients, comprises components for real-time acquisition of patient's motor data and a decision support service for their analysis. Raw data, reports, and recommendations are made available on the cloud to clinical operators to remotely assess rehabilitation outcomes and dynamically improve therapies. Furthermore, the results of a pilot study on the clinical impact deriving from the adoption of the proposed solution, and of a qualitative analysis about its acceptance, are presented and discussed.
引用
收藏
页码:517 / 526
页数:10
相关论文
共 40 条
[1]  
[Anonymous], 2014, DEV RECOVERY RAPIDS, DOI DOI 10.13140/2.1.3968.8643
[2]  
Baranyi R., 2013, P 2013 IEEE 2 INT C, P1, DOI 10.1109/SeGAH.2013.6665319
[3]  
Baumel Amit, 2016, JMIR MENTAL HLTH, V3, P1
[4]  
Beckett D., 2014, RDF 1 1 N TRIPLES LI
[5]   Which Intervention Characteristics are Related to More Exposure to Internet-Delivered Healthy Lifestyle Promotion Interventions? A Systematic Review [J].
Brouwer, Wendy ;
Kroeze, Willemieke ;
Crutzen, Rik ;
de Nooijer, Jascha ;
de Vries, Nanne K. ;
Brug, Johannes ;
Oenema, Anke .
JOURNAL OF MEDICAL INTERNET RESEARCH, 2011, 13 (01) :23-41
[6]  
Burke J. W., 2010, 2010 2nd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010), P75, DOI 10.1109/VS-GAMES.2010.21
[7]  
Cronbach LJ, 1951, PSYCHOMETRIKA, V16, P297
[9]   A Home-Based Telerehabilitation Program for Patients With Stroke [J].
Dodakian, Lucy ;
McKenzie, Alison L. ;
Le, Vu ;
See, Jill ;
Pearson-Fuhrhop, Kristin ;
Quinlan, Erin Burke ;
Zhou, Robert J. ;
Augsberger, Renee ;
Tran, Xuan A. ;
Friedman, Nizan ;
Reinkensmeyer, David J. ;
Cramer, Steven C. .
NEUROREHABILITATION AND NEURAL REPAIR, 2017, 31 (10-11) :923-933
[10]   RELIABILITY OF THE FUGL-MEYER ASSESSMENT OF SENSORIMOTOR RECOVERY FOLLOWING CEREBROVASCULAR ACCIDENT [J].
DUNCAN, PW ;
PROPST, M ;
NELSON, SG .
PHYSICAL THERAPY, 1983, 63 (10) :1606-1610