Simplification of Moving 3D Scene Data on GPU

被引:0
作者
Chenchu, Rajesh [1 ]
Michiels, Nick [1 ]
Rogmans, Sammy [1 ]
Bekaert, Philippe [1 ]
机构
[1] Hasselt Univ, iMinds, Expertise Ctr Digital Media, Wetenschapspk 2, B-3590 Diepenbeek, Belgium
来源
SIGMAP: PROCEEDINGS OF THE 13TH INTERNATIONAL JOINT CONFERENCE ON E-BUSINESS AND TELECOMMUNICATIONS - VOL. 5 | 2016年
关键词
Billboard; Scene Simplification; GPU; Real-time Rendering;
D O I
10.5220/0005962000950098
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Real-time large scale continuous image and geometry based data visualization, with an uninterrupted content delivery, quality and rendering, on home and mobile devices is difficult or even mostly impossible because of the low processing capabilities of these hardware devices. However, a gracefully simplified version of the same data can enable us to view the content without significant quality degradation. To do this in a graceful manner, we extended a well-known concept - called 'billboard cloud' - for animated scene data and implemented this technique using the capabilities of the GPU to generate the simplified versions of large scale data sets.
引用
收藏
页码:95 / 98
页数:4
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